Arma 3
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Data Type: Scenario
Scenario Gameplay: Singleplayer
Scenario Map: OtherMap
Meta: Dependency
File Size
Posted
159.606 KB
18 Jun, 2014 @ 12:49am
1 Change Note ( view )

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Left Behind

In 1 collection by Panicsferd
Arma 3 Campaign: Collapse
12 items
Description
Arma 3 Custom Campaign: Conquer. Control. Collapse.
Conquer: Unknown forces have started attacking and conquering cities and towns on chernarus.

Control: Unknown forces now have total control over chernarus.

Collapse: US forces on Chernarus has to retreat back to Altis, then take the fight to the unknown forces to collapse their regime and end the war.

Conquer - Part 1
Control - Part 2

Collapse Mission 2: Left Behind

Summary: It is now morning on Takistan, Sgt. Anderson and others have fled to some ruins after their base was destroyed.
Requirements:
A3MP[www.armaholic.com]
N-B U.S.M.C Project[www.armaholic.com]
Kaelies South Zagorian Army Mod[www.armaholic.com]
ArmA 2 US Hmmwv Import[www.armaholic.com]
ArmA 2 US Helicopters Import[forums.bistudio.com]
RDS Tank Pack[www.armaholic.com]
RDS Staic Weapons Pack[www.armaholic.com]
Boeing C-17 Mod[www.armaholic.com]
JSRS2.1 Sound Mod[www.armaholic.com]


Optional:
Bcombat AI Mod[forums.bistudio.com]
ASR AI Mod[www.armaholic.com]

Download:
Download:
{LINK REMOVED}

Version 1.1 Changelog
-on "A Zargabad Welcome" missing dialogue was fixed.
-on "Convoy Run" fixed it so that the final task will show up and have its destination displayed on map.
-on "Convoy Run" fixed a task not completing when it should.
-on "Recruitment" fixed a problem where the player was stripped of their CSAT uniform and was in their underwear.
-on "One Shot" fixed a problem with a unit not being called the correct callsign.
-on "Familiar Faces" increased the triggers range to help eleviate the problem with people missing it.
-on "Resupply" moved the supply truck closer to be more realistic instead of in the back where there we no soldiers.
-on "Resupply" fixed a task not completing when the player would get in the helicopter.
-on "Resupply" fixed a gamebreaking bug where the ending trigger would be triggered (somehow it was deleted).
-on "The Finale" tweaked it so that when it comes to the part where you're on your own, I have made it so your squad disbands.
-on "The Finale" fixed it so now the player has more time in trying to kill the general before he takes off.
-on "The Finale" fixed it so that the final task will complete before the credits sequence.

Instructions:
Place the .pbo in the campaigns folder inside arma 3, if there isn't one create one.

Forum - Mission Discussion (armaholic)[www.armaholic.com]

Forum - Mission Discussion (bisforums)[forums.bistudio.com]
4 Comments
Corporal_Lib 18 Jun, 2014 @ 6:54pm 
Nice, so we´ll have to retrieve or stole an item? Groovy! Hope to see some tank and air battles on the next missions ;)

cheers
Panicsferd  [author] 18 Jun, 2014 @ 11:40am 
I fixed it, I guess I just forgot to change it from control to collapse. I have that description copied from my previous missions so its easier instead of remembering and retyping the entire thing.

I am also working on mission 3, I may need to update this mission to since I finally found out how to link a task to an object. So if it moves, the objective marker will move with it.
Corporal_Lib 18 Jun, 2014 @ 9:10am 
That´s the second mission on Collapse campaign? On the description it says Control second mission, got confused ;)

Great to see you back on full steam, I hope your vacations were inspiring =)

cheers!
kenji1851 18 Jun, 2014 @ 4:21am 
Good to see you back. Cool mission, can't wait more.