Tabletop Simulator

Tabletop Simulator

28 ratings
Spell Craft 2.0 - DnD 5e Spell Templates
   
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Type: Game
Complexity: Low Complexity
Number of Players: 10+
Play Time: 180+ minutes
File Size
Posted
Updated
895.626 KB
18 Jan, 2022 @ 8:02am
18 Jan, 2022 @ 8:39am
3 Change Notes ( view )

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Spell Craft 2.0 - DnD 5e Spell Templates

Description
All DnD 5e Combat Spell that require area of effect templates.

- Scaled for 2 inch square grid. (sorry, its what my table use, but easily scaled down to standard 1 inch)
- Minimal collision
- Textures made by myself or generated on Dungeondraft.
- Every Spell has info card
- Every spell has been Stabilised so they will not roll around or fall of minis.
- Work space to create your own marked with most common sizes used in the game.

All Combat spells from Players Handbook, Sword Coast Adventurer’s Guide, Xanathar's Guide to Everything, Lost Laboratory of Kwalish, Explorer's Guide to Wildemount, Critical Role, Acquisitions Incorporated, Icewind Dale: Rime of the Frost Maiden, Tasha's Cauldron of Everything, Fizban's Treasury of Everything, and Strixhaven: Curriculum of Chaos.

This has taken me a very long time so I hope it is useful to you. Let me know whats good, whats bad and i can polish it up.

Map making and DnD chat.
https://www.twitch.tv/outlawwo1f

DND Class & Spell Cards by NightStorm (Thank you)
Object Stabilizer Script by GBee
13 Comments
Dunia 11 Jan, 2023 @ 2:29pm 
Thank you both.
ColColonCleaner 23 Mar, 2022 @ 2:49pm 
I would much prefer to just direct people here if the spells are injected rather than having a bag on my table, so if you do end up updating them here I will remove the bag from my table.
You deserve the credit, don't want to take that away in the name of convenience. Keep it up, these are great :)
Outlaw Wolf  [author] 23 Mar, 2022 @ 6:55am 
No worries. You have done a lot of work and its makes it easier for people if it is all in the same place. its nice to track the numbers to see if the effort is worth while but other than that, I have no reason id keep it just hosted here.
ColColonCleaner 21 Mar, 2022 @ 8:08pm 
@OutlawWolf I've created that auto-scale injector that we talked about below. I've injected the spell objects with that injector and included them in a bag in the DnD Tools workshop. Credit has been given in the workshop, in the credit discussion, and in the collection. If you would prefer I send people here instead of including the injected spells directly let me know and I'll do that instead if the spells here get injected with the auto-scaling.
Outlaw Wolf  [author] 24 Jan, 2022 @ 7:19am 
yeah i had a little play but because i slapped them together in a very uncalculated way i saw that they didn't scale correctly. that be cool if that's something u can fix.
ColColonCleaner 23 Jan, 2022 @ 2:50pm 
Just realized there are differing scales for all of the different spells. I'll need to make a special injector for these. I'll make a tool for that. It will calculate the xyz coefficients needed and then inject that into the object. Then it would work for locking any object's current scale to the grid, except for objects already injected by the mini injector. Don't worry about doing anything further on your end, i'll get that made.
GameWizard13 23 Jan, 2022 @ 6:35am 
that would be cool, save a version at 1x1 and grab spells
Outlaw Wolf  [author] 23 Jan, 2022 @ 4:27am 
Thank you Col. I will look in to it.
ColColonCleaner 21 Jan, 2022 @ 7:06pm 
Looking through these further they are really well done. Nice work! Just needs the automatic resizing. The script from DND Tools will probably slot in seamlessly because that also has the automatic stabilizing that you've added here.
ColColonCleaner 21 Jan, 2022 @ 5:58pm 
You could add the automatic resizing script from the AOE markers in my DND Tools to this mod. Then they would automatically resize for anyone.