Space Engineers

Space Engineers

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Player Suit - Power mod (only suit energy)
   
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Type: Mod
Mod category: Character, Other
Tags: NoScripts
File Size
Posted
Updated
146.564 KB
20 Jan, 2022 @ 2:40pm
9 Oct, 2023 @ 1:16pm
5 Change Notes ( view )

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Player Suit - Power mod (only suit energy)

Description
Ready for v1.206 - Fieldwork Pack

Requested by a player

This mod is intended to make the life of engineers a little easier, allowing you to visit medical rooms less often.
Crouching speed is set to be the same as walking speed (instead of turtle speed).

Changed values compared to game default:

value
default
mod
MaxCrouch*Speed
2
3
(crouching speed = walking speed)
SuitConsumptionInTemperatureExtreme
2.5
0.5
(less Medical Room visits when in space)

Important:
In order to change the volume of the bag you need to:

- empty your bag and suicide to respawn or
- open the Character Screen at a Medical Room, switch gender and apply
(then switch back if you want)


- This mod is not compatible with mods that use the file "Characters.sbc"
- Mods that modify health only are compatible


Troubleshooting if the mod doesn't work:

1- Try moving it down in the active mods order. This way, the game will overwrite any changes to characters.sbc file made by other mods.

2- If the mod doesn't work despite being moved down in the active mods order, try starting a new game, activating the same mods you have on your save. If this works, it is a problem with the game and not with the mod.

3- Alternatively, try out one of my other mods, linked below.



Other mods:
Suit Efficiency + Inventory vol. 1k L (1.000L default, 10.000L x10 mode) -> Link
Suit Efficiency + Inventory vol. 10k L (10.000L default, 100.000L x10 mode) -> Link
Suit Efficiency + Inventory vol. 50k L (50.000L default, 500.000L x10 mode) -> Link
Inventory Volume 1k L (1.000L default, 10.000L x10 mode) -> Link
Inventory Volume 10k L (10.000L default, 100.000L x10 mode) -> Link
Inventory Volume 50k L (50.000L default, 500.000L x10 mode) -> Link




Alternative mod (not mine): this one completely turns off the increased power consumption at extreme temperatures, so you have the same amount everywhere.

value
default
my mod
Suit Energy Zero
SuitConsumptionInTemperatureExtreme
2.5
0.5
0.0

Suit Energy Zero -> Link




If you want some particular changes, let me know in comments, and i will make a separate mod.
14 Comments
Lamer  [author] 9 Oct, 2023 @ 1:27pm 
- Changed description in other mods accordingly.
- Fixed this one (now hydrogen is back to vanilla value).
Lamer  [author] 3 Oct, 2023 @ 1:45pm 
ok thanks :)
Healy 1 Oct, 2023 @ 10:59am 
MaxPowerConsumption comes under <Jetpack> / <ThrustProperties> for one. Also I tried changing this value to something really high like 0.001, fired up space engineers, and pressed X. Hydrogen tank sapped completely in less than 2 seconds.

I have been trying to find a way to reduce power usage for quite a while (mainly to make oxygen relevant) with no success, the only constant I have found is SuitConsumptionInTemperatureExtreme which only affects energy use due to weather.
Lamer  [author] 25 Sep, 2023 @ 1:21pm 
@Healy can you link me where did you found this info?
I'm serious, if it's true I have to modify atleast the descriptions of all those mods.
I always thought that value referred to the power (battery) consumption related to the jetpack, but I may have been wrong.
Healy 23 Sep, 2023 @ 8:47am 
iirc MaxPowerConsumption affects the rate of *hydrogen* used, not energy.
Lamer  [author] 10 Aug, 2023 @ 6:38pm 
I think yes..
Keltskiy 9 Aug, 2023 @ 6:23am 
is this still going?
<†>Baigle1<†>™ 22 Apr, 2022 @ 12:48pm 
Further NASA listed VO2 consumption rates are clarified and calculated on my post at https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2768172194

The vanilla game currently uses over 1300x more oxygen than the player needs continuously in real-world conditions.
<†>Baigle1<†>™ 23 Feb, 2022 @ 1:37am 
There are plenty of options available beyond that as well, including protection from all radiative emissions (thermal and radioactive sources including neutrinos theoretically), impenetrable armored exoskeletons (electron orbital bonds leading to strong force bonds/nuclear pasta), near complete immunity to lasers, theoretical inertial field displacement reducing any kind of acceleration or deceleration forces including those of projectiles and exhaust and possibly reducing weight, and many other capabilities, depending on the level of materials research someone would want to call it quits at.
<†>Baigle1<†>™ 23 Feb, 2022 @ 1:28am 
:steamhappy: