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- Fixed this one (now hydrogen is back to vanilla value).
I have been trying to find a way to reduce power usage for quite a while (mainly to make oxygen relevant) with no success, the only constant I have found is SuitConsumptionInTemperatureExtreme which only affects energy use due to weather.
I'm serious, if it's true I have to modify atleast the descriptions of all those mods.
I always thought that value referred to the power (battery) consumption related to the jetpack, but I may have been wrong.
The vanilla game currently uses over 1300x more oxygen than the player needs continuously in real-world conditions.
However, what you say would be very welcome, having the possibility to create or buy different types of suits according to your needs would be fantastic! (like elite dangerous lol).
You could also say that other temperature differential harvesting technologies are used in warm, normal, and potentially cool environments to charge the suit from the player's body heat.
An excuse for lowering the energy consumption of the suit in freezing environments even further could also be that it is equipped with thin-solar films and futuristic heat pumps which operate on Stirling, Pulse Tube, Gifford McMahon, or other heat pump principles including gaseous rectification.
If these were made into a suit mod, it would be cool to see a status addition to the environment affects which states what modes are currently running.
Technically, if you could say that a suit mod is made from better materials that insulate against the cold of space better (easy to do, reducing energy supplementation needs), then you could also say that its primary seal bearings and air bladder are upgraded with polymers that are more durable, slippery, and more airtight versus Teflon and Flouridized Rubber compounds, which also means that it likely has a slower oxygen depletion rate to the vacuum of space, and that the character has to use less energy to move around... all of this reducing not only the power drain, but the Oxygen drain of the suit over time.
Can these base rate modifications be done without overwriting the game files, in case it interferes with say a hydrogen rebalancing mod, and for example could this instead be be done in a separate suit mod?
Thanks for the mod by the way, and I'm 90% expecting the reply to be that Keen SWH has to add those API features to the suit mods.