Tabletop Simulator

Tabletop Simulator

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Pokemon TCG Play Boards and Attach Wells V3
   
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Type: Objects
Game Category: Card Games
Complexity: Low Complexity
Number of Players: 2
File Size
Posted
Updated
156.538 KB
21 Jan, 2022 @ 2:32pm
19 Jul @ 12:15pm
33 Change Notes ( view )

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Pokemon TCG Play Boards and Attach Wells V3

Description
Full Game Mod here

An upgraded version of RomyKing's tile based play boards and Lotus Assassin's Energy counters, now supporting Tools and other attaching Trainers. This Board also Includes Special braces that allow pokemon LEGEND and V-UNION to be played in a single card slot.

The upgraded boards have simple but effective scripts and snap points, that allow you to easily fill your bench and switch pokemon with your active using new switch buttons, as well as buttons for automatically playing your prizes and cutting any number of cards from the top or bottom of your deck. Additionally every single board art in RoymyKing's mod has been cleaned up and integrated into the mod in improved form, and the arts can easily be switched between using the buttons and textbox in the top left of the board.

The latter 2 functions can be controlled using either + or - buttons near the object or by clicking the number's text box directly and typing a new number in. By using my own system I avoid using a bloated state system, making the boards lean and easy to run. The scripts are not at all tied to the game either, and can be easily copied into whatever room you are playing and placed in any orientation and still work perfectly.

  • Easy switching
  • Cuts the top or the bottom of your deck cleaner than the built in function (which places the top cards on the bottom and bottom on the top while the deck is face down https://www.youtube.com/watch?v=xn2Qsft57A8 )
  • 100+ arts in 1 board, easy to switch to, with less artefacting that RomyKing's originals and a realistic fabric texture
  • Snap points for all zones, including for Attach Wells.
  • One click Prize Setting and Shuffling
  • One click to shuffle the hand into the bottom of your deck in a random order, useful for resolving Iono and Marnie.
  • Fully portable

Source on Github: https://github.com/Pepper0ni/TTS-PTCG-scripted-board

Lotus's Energy Counters were a simple and elegant solution for handling large amounts of attached energy cards while keeping them visible to players. The new and improved Attach Wells do this not only for energy but for tools and other Trainers that attach to Pokemon. The Wells act as a bag that takes in Attachables and turns them into icons that sit below the card, which can then be clicked to retrieve the cards easily.

The Wells have different card arts for every Energy and tool that exists, with each icon now referring to a card 1 for 1 rather than an energy provided for easier use of energy removal cards and fewer confusing interactions. New features include the ability to drag the icons directly out of the well and drop them as cards, a better position for removed cards when icons are clicked and a new all button that can empty the Counter in 1 click (or drag).

  • Supports all the new energy types the old counter did not
  • Supports All pokemon Tools, and other attaching Trainers and Pokemon.
  • A different icon for every Special Energy
  • Every card now only creates 1 icon, with the icon showing if the energy provides multiples.
  • 4 energy per row instead of 3: less need for compression.
  • Icons can now be dragged instead of clicked, and will drop the card wherever you let go
  • A new "All" icon that can empty the counter in 1 click, or can be dragged like any other icon.

The Multi-Card-Braces solve the problem of Pokemon that are mode up of multiple cards not being compatible with scripted boards, or any sane layout really. It does this by being a special bag in the shape and size of a card that, when cards are dropped into, shows those cards as a single card. When you are done with the brace you can either pull the cards out or use the X key to delete the brace and spawn the cards inside.

  • Allows multi-card pokemon to be placed in 1 card slot and manipulated as 1 card
  • Supports Both Pokemon LEGEND and V-UNION
  • Automatically sorts cards into the correct order (Only Guaranteed for cards generated by my mod)
  • Returns to a Pile of cards with 1 button press

You are free to use this in any of your mods, as well as edit it as you wish, so long as I am credited and this page is linked in the mod description.

Source on Github: https://github.com/Pepper0ni/TTS-Energy-Well/tree/master
Credits:
Lotus Assassin and TheKuhlOne for making and maintaining the original Real Boosters mod, Which included the original Energy Counters
RomyKing whose Pokemon TCG mod provided the initial boards and art.
CHRY, whose model I used for the Attachment Wells
Yarrriv for the model used in the braces.

The Pokemon Trading Card Game and all associated assets are owned by The Pokemon Company International and Nintendo.
12 Comments
UnholyPens 26 Sep, 2023 @ 9:10pm 
Okay, I've added you @Pepper0ni
Pepper0ni  [author] 26 Sep, 2023 @ 3:26pm 
Friending you so we can talk in DMS @UnholyPens
UnholyPens 26 Sep, 2023 @ 2:45pm 
@Pepper0ni Huh, okay. Would you happen to know how I could add that metadata, and if so, what I would need to do?
Pepper0ni  [author] 22 Sep, 2023 @ 6:28am 
@UnholyPens They check the name of the card for most purposes, with the description and a baked in identifier being used for tricky cases like mons that attach and special metal/darkness. It is not feasible to check the art of the card to identify it like a human would, so some metadata must be supplied.

The cards being make by deck builder shouldn't be an issue so long as that metadata exists.

If the well still rejects properly named cards, friend me and send me an example deck and I'll look into it.
UnholyPens 21 Sep, 2023 @ 2:22pm 
Is there a way to get the attachment wells to work with decks and cards that were created with TTS' deck builder tool?
Pepper0ni  [author] 6 Jul, 2023 @ 4:25am 
Whoops, somehow pushed a WIP version to this mod, fixed
Eric 5 Jul, 2023 @ 9:41am 
The button to shuffle the hand cards and place them at the bottom of the deck is not working.
Narthe 17 Sep, 2022 @ 9:57am 
Ace, looks great!
Pepper0ni  [author] 15 Sep, 2022 @ 4:43pm 
@Narthe done.
Pepper0ni  [author] 11 Sep, 2022 @ 9:28am 
@Narthe Sounds like a good idea, let me think about the UI then I'll look to adding it

As for the wells it's probably an icon loading problem, I'll see if i can add more safeties to it as TTS does not give me great tools to know when the icon has finished loading in without doing something stupid like preloading all 350-ish icons.