Cities: Skylines

Cities: Skylines

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Export Electricity Revisited
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146.299 KB
21 Jan, 2022 @ 7:21pm
26 Jan, 2022 @ 7:11pm
6 Change Notes ( view )

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Export Electricity Revisited

Description
Updated version of George Jones' mod for latest CS version.

Original Mod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=702070768
Source Code: https://github.com/roxaskeyheart/csm-exportelectricity




Real Time Mod Compatibility

This mod has been updated to be compatible with Real Time (RT) mod. When you are running RT, you will get payouts every 12 hours (instead of the default weekly payouts when not running RT), you can change this interval in the mod options.

When running RT, the next payout will be calculated relative to the current simulation time when the save was created or last loaded. Changing the interval in the mod settings will also re-calculate the next payout relative to the current simulation time. When not running RT the next payout is always at the start of the week on Sunday.

When loading/creating a save, the estimated income for each category will always start at ₡0 until the first payout date.

Please note that RT mod compatibility is in beta and there may be bugs present.


Main Changes from Original
  • Updated mod to be compatible with latest version of C:S.
  • Compatibility for Real Time mod.
  • Updated formatting on the Export Electricity Income Panel to be nicer.
  • Added a next payout indicator in the Income Panel.
  • Minor code cleanup & bug fixes.

Mod Compatibility
Working - Tested
  • Real Time
  • Real City


Known Bugs
  • Using the close icon won't close the Income panel.

Original Mod Description

Export Electricity - make money from unused electricity and other production.

Once enabled, extra electricity automatically earns you a modest amount of money. For most power plants, the extra income will be less than the cost of producing electricity, so normally this is just a small bonus. Expect crazy (but still proportional) income from the fusion plant.

This is my first mod. Source code is included and can be found at https://github.com/george-jones/csm-exportelectricity .

Just added - the ability (via the options menu) to enable exporting excess production for any of these items:

* Electricity (enabled by default)
* Elementary education
* High school
* University
* Health
* Heat
* Jail
* Sewage
* Water

There is also a Multiplier slider in the options menu that increases or decreases the income made from extra production. All the way to the left means 0 money will be made, right in the middle should be moderate, and all the right would be double the default setting.
55 Comments
IZX 3 Feb @ 8:21am 
dose this mod allow you to import electricity from the border too?
Iam_Ambit1ous 11 Jan @ 1:56am 
not showing up in options menu, unsure if its even working at all.
olivertham2014 16 Jul, 2024 @ 1:46pm 
This mod takes away my money for some reason
Lordwarblade 28 May, 2024 @ 12:42pm 
Can't see any evidence of it working with Real Time.
Lordwarblade 4 May, 2024 @ 6:29am 
Sadly while playing with Real Time this isn't paying me anything 12-hourly, and when I look at the payout box it says next payout ($0 as I would expect from your description) is in a week's time... well only 4 days to go now, but it takes so bloody long for a week to pass with Real Time that I won't have the foggiest idea whether it is working/will work for ages.

I HAVE had this work in the past, but that is like 18 months ago probably.

I fear something is dodgy in Miyagiville.
Aurion 10 Mar, 2023 @ 3:35pm 
What about importing?
Spear1222 2 Feb, 2023 @ 4:20am 
I've also experienced the same bugs reported by others in this thread. The missing UI icon. It only became visible after I moved the MoveIt icon from main UI to the Unified UI mod facility. Icons don't like being crowded down there. They even merge into one hybrid icon, so that clicking it opens the features of two mods together and can lock up the game. Splendid. Also the bug of the last interaction you had with mouse cursor gets stuck on mouse cursor. Such as selecting painting tool, and then it never leaves your mouse, having to restart game to clear it. That's been reported here a while back and I had the fun of that for first time today. All in all, I'll Unsubscibe. It's for the best. Now I'm off to listen to some Dire Straits. ;)
Spear1222 2 Feb, 2023 @ 3:53am 
Money is certainly coming in when setting excess things to be sold. But what I'm not seeing is the excess stuff being deducted. The amount of electricity before and after activating sales does not budge much at all, no more than the normal ebb and flow of the city's own usage. Selling the vacant spots in all age tiers of education again has the (vast) money rolling in, yet no vacant slots are deducted from student numbers. (Is it supposed to do that?) Same with no extra criminal deviants added to prison or available cell space deducted when selling excess slots for that service. So far it works only in the capacity as a "money for nothing" generator. So when do I get "the chicks for free?" (Gotta be an old Dire Straits fan to appreciate that question.) If money for nothing is what you want, then may as well use game's own in built money cheat and save yourself the hassle of a broken mod doing some other unseen damage to the game save.
MOREOPTIONS 26 Jan, 2023 @ 3:30am 
Acquisition, Would it be possible for this mod to have some kind of readout showing it's income or activity? I don't like asking of anyone extra! But I am attempting to figure out if it's even working!!!
ActionJaxon2015 23 Jan, 2023 @ 8:32am 
Hopefully this mod will be updated to work with the current version of the game.