Cities: Skylines

Cities: Skylines

Export Electricity Revisited
55 Comments
IZX 3 Feb @ 8:21am 
dose this mod allow you to import electricity from the border too?
Iam_Ambit1ous 11 Jan @ 1:56am 
not showing up in options menu, unsure if its even working at all.
olivertham2014 16 Jul, 2024 @ 1:46pm 
This mod takes away my money for some reason
Lordwarblade 28 May, 2024 @ 12:42pm 
Can't see any evidence of it working with Real Time.
Lordwarblade 4 May, 2024 @ 6:29am 
Sadly while playing with Real Time this isn't paying me anything 12-hourly, and when I look at the payout box it says next payout ($0 as I would expect from your description) is in a week's time... well only 4 days to go now, but it takes so bloody long for a week to pass with Real Time that I won't have the foggiest idea whether it is working/will work for ages.

I HAVE had this work in the past, but that is like 18 months ago probably.

I fear something is dodgy in Miyagiville.
Aurion 10 Mar, 2023 @ 3:35pm 
What about importing?
Spear1222 2 Feb, 2023 @ 4:20am 
I've also experienced the same bugs reported by others in this thread. The missing UI icon. It only became visible after I moved the MoveIt icon from main UI to the Unified UI mod facility. Icons don't like being crowded down there. They even merge into one hybrid icon, so that clicking it opens the features of two mods together and can lock up the game. Splendid. Also the bug of the last interaction you had with mouse cursor gets stuck on mouse cursor. Such as selecting painting tool, and then it never leaves your mouse, having to restart game to clear it. That's been reported here a while back and I had the fun of that for first time today. All in all, I'll Unsubscibe. It's for the best. Now I'm off to listen to some Dire Straits. ;)
Spear1222 2 Feb, 2023 @ 3:53am 
Money is certainly coming in when setting excess things to be sold. But what I'm not seeing is the excess stuff being deducted. The amount of electricity before and after activating sales does not budge much at all, no more than the normal ebb and flow of the city's own usage. Selling the vacant spots in all age tiers of education again has the (vast) money rolling in, yet no vacant slots are deducted from student numbers. (Is it supposed to do that?) Same with no extra criminal deviants added to prison or available cell space deducted when selling excess slots for that service. So far it works only in the capacity as a "money for nothing" generator. So when do I get "the chicks for free?" (Gotta be an old Dire Straits fan to appreciate that question.) If money for nothing is what you want, then may as well use game's own in built money cheat and save yourself the hassle of a broken mod doing some other unseen damage to the game save.
MOREOPTIONS 26 Jan, 2023 @ 3:30am 
Acquisition, Would it be possible for this mod to have some kind of readout showing it's income or activity? I don't like asking of anyone extra! But I am attempting to figure out if it's even working!!!
ActionJaxon2015 23 Jan, 2023 @ 8:32am 
Hopefully this mod will be updated to work with the current version of the game.
FrancescoFdd5 18 Dec, 2022 @ 1:33am 
Now broken
⚔️やiͥzzͣaͫkiller⚔ 15 Nov, 2022 @ 1:14pm 
broken after new update
Green Fox 2 Oct, 2022 @ 4:08pm 
If I have this mod enabled when I go into the asset editor, I get an error:

The Mod /Users/fox/Library/Application Support/Steam/steamapps/workshop/content/255710/2727374103 [csm-exportelectricity.dll] has caused an error [ModException]

Details:
System.NullReferenceException: Object reference not set to an instance of an object
at ExportElectricityMod.ExportLoading.OnLevelLoaded (ICities.LoadMode) <0x0015c>
at (wrapper dynamic-method) LoadingWrapper.LoadingWrapper.OnLevelLoaded_Patch1 (LoadingWrapper,SimulationManager/UpdateMode) <0x000b1>

Note that this is from going into asset editor immediately after launching the game.
I wouldn't expect this mod to do anything useful in any of the editor modes, but having it throw an error is not good.
bgnewhouse 17 Sep, 2022 @ 9:03pm 
Never mind; I noticed some crowded icons in the lower right corner of my screen, so I changed my display resolution from 1600x900 to 1920x1080 to see if the bottom would stretch out--and behold! it did, and the Export Electricity icon was right there.
bgnewhouse 15 Sep, 2022 @ 3:10pm 
Have you checked to see if this mod is compatible with the latest P&P expansion? I was using it before, but it seems to have just disappeared from my screen though it still appears in Options.
Sennsaibasi 31 Aug, 2022 @ 2:24am 
I want to earn money by burning garbage from other cities!
FLSoz 13 Jul, 2022 @ 7:43pm 
compatibility with Real Time is not working - no citizens were moving in. After disabling this mod, citizens immediately started moving in
cwchristerw 4 Jul, 2022 @ 6:13pm 
This is good basic implementation, I would like to do better GUI to this mod. I would use icons but I have no experience on coding mods :highrise:
Koronuru 17 Jun, 2022 @ 5:29am 
I only receive 0... All of it, I don't get it how this works.
dragonscale76 29 May, 2022 @ 8:01am 
I don't think the original is on the workshop anymore- noticed it wasn't in my mod list in the game.
Kentain 5 Mar, 2022 @ 5:24am 
Good mod, but I think it create a bug for me. When opening the income panel I can close it but when trying to press escape then click on a building to see his information I can't. It's locked to the previous thing I choose. ( For example if I choose to build a road then press escape it still on road and can't do anything about it. I can switch between category but can't press the escape buttons.
ArcWall 26 Feb, 2022 @ 6:19am 
I used this mod recently and the income boost balanced my expenses, saved my old files from huge debt. Awesome capability, works well with custom assets. Excellent work!
Numenor 20 Feb, 2022 @ 6:28pm 
Any chance you can add mail, elder and child care?
xPilka 10 Feb, 2022 @ 3:58pm 
Might just be me but the mod was working fine for about 30 minutes today (after the patch) and has stopped working. Tried unsubbing and subbing but I'm not sure what the problem is. Never happened prior to the update fix. Hope this is something small only :)
logicallysynced  [author] 8 Feb, 2022 @ 12:12pm 
This mod doesn’t have any code to remove currency from your simulation, it can only add money based on excess resources.

The money it does add should also be consistent and spread out to one week at a time (without RT mod). You can see the money it’s going to add on the next cycle within the pop up menu for the mod (after the first cycle of the simulation passes). If you have a lot of excess resources, that would equate to a large payout.
lfshung 8 Feb, 2022 @ 5:19am 
I have no idea why after using this mod I was making a large sum of money at the beginning, but then started losing more money later.
logicallysynced  [author] 6 Feb, 2022 @ 5:48pm 
According to the original mod comments it’s somewhere in the region of €5 /MWh.
Future 6 Feb, 2022 @ 2:14pm 
how much money will one MW or gallon or prison cell etc make?
macluk 6 Feb, 2022 @ 7:37am 
I have unsubscribed Play It completely (not using Eyecandy anymore) and it's still not adding any money :/
That's a shame :/
macluk 6 Feb, 2022 @ 7:11am 
I'll have a look.
logicallysynced  [author] 6 Feb, 2022 @ 7:09am 
Ah I see, I shall investigate that too.

If you disable Play It! and eyecandy, does it work any better? (Knowing this helps me isolate any issues with those mods)
macluk 6 Feb, 2022 @ 7:04am 
Not an issue - but having that additional income at 1/4 level of my regular income, it makes it easy to see some bumps from time to time - but even that doesn't happen - I can't see my income having any occassional spikes.
logicallysynced  [author] 6 Feb, 2022 @ 6:58am 
I believe it shows up in the game income as “public income” which I believe is classified as residential.

This is how it was designed by the original mod creator. I might see if I can change it if it becomes much of an issue.
macluk 6 Feb, 2022 @ 6:51am 
ah ok.
macluk 6 Feb, 2022 @ 6:51am 
I have plenty of excess of water and electricity and it's been few game years since i started the town.
Not sure where that amount shows in budget - it shows up in your mod's screen but it's never added to the budget.
logicallysynced  [author] 6 Feb, 2022 @ 6:49am 
Play It! may affect it, as this mod calculates based off simulation speed and that mod separates the day/night cycle and the simulation speed.

I shall try and investigate this for you to confirm compatibility.
logicallysynced  [author] 6 Feb, 2022 @ 6:47am 
It should work fine regardless of day/night cycle. I don’t have day/night cycle turned on and it works fine for me.

It will only export “excess” resources, so if you aren’t generating excess then there will be no payout.

In addition, it takes at least one cycle (by default without RT mod: 1 week) before any amount is shown.

I haven’t tried using the mod with Eyecandy or Play It, I will have to investigate compatibility.
macluk 6 Feb, 2022 @ 6:31am 
ah ok. that's not a problem.
Does this mod actually work when day/night time is turned off in mods such Ultimate Eyecandy or Play It ? Can't get any payout on indicated dates.
logicallysynced  [author] 6 Feb, 2022 @ 6:10am 
Yeah I certainly want to do this. I just haven’t figured out how to implement it in the code yet. Once I figure it out i will push an update straight away!
macluk 6 Feb, 2022 @ 3:12am 
That Multiplier slider in the option - can it have visible value at what it is? It only shows a message when hoovered over, that the default value is 0.75 - I don't even know where on this slider value 1 is :)
codewitch 2 Feb, 2022 @ 5:22pm 
Stupidly OP, but I like it. Next best thing to deals with your region.
logicallysynced  [author] 26 Jan, 2022 @ 5:18pm 
The mod seems to be working with new Airport DLC.

I also tested it with Real City and also seems to work fine. :steamthumbsup:
Future 25 Jan, 2022 @ 1:36pm 
Update: The next payout time keeps moving forward as time goes on...
Future 25 Jan, 2022 @ 10:52am 
is it compatible with Real City?
Splifsend 24 Jan, 2022 @ 3:24pm 
I can confirm it works with realtime. I ran a few tests with various payout settings and everything went well.
thorman123456789 23 Jan, 2022 @ 11:43am 
Oh wow thank you so much!
the_real_abradolf 23 Jan, 2022 @ 3:29am 
Great work!
I was so bummed out once the original got outdated.
thorman123456789 22 Jan, 2022 @ 7:41pm 
I was thinking along the lines of the second one if at all possible.
logicallysynced  [author] 22 Jan, 2022 @ 7:34pm 
How do you envision this mod working with Real Time? In vanilla, the mod gives an export payout at the start of each new week. I can retain that logic with Real Time but that means you will be waiting upwards of hours for the week to complete (because of well.. real time passing).

Is this the logic you would hope for? Or would you want it to pay out on a shorter cycle when Real Time is active (such as every 24 hours?)
thorman123456789 22 Jan, 2022 @ 3:39pm 
alright cool, Thanks for checking it out. got to say though, that mod is a must so unfortunately if you can't get it to work, then I can't subscribe. But thanks for this awesome mod and i'm glad its been updated