Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I HAVE had this work in the past, but that is like 18 months ago probably.
I fear something is dodgy in Miyagiville.
The Mod /Users/fox/Library/Application Support/Steam/steamapps/workshop/content/255710/2727374103 [csm-exportelectricity.dll] has caused an error [ModException]
Details:
System.NullReferenceException: Object reference not set to an instance of an object
at ExportElectricityMod.ExportLoading.OnLevelLoaded (ICities.LoadMode) <0x0015c>
at (wrapper dynamic-method) LoadingWrapper.LoadingWrapper.OnLevelLoaded_Patch1 (LoadingWrapper,SimulationManager/UpdateMode) <0x000b1>
Note that this is from going into asset editor immediately after launching the game.
I wouldn't expect this mod to do anything useful in any of the editor modes, but having it throw an error is not good.
The money it does add should also be consistent and spread out to one week at a time (without RT mod). You can see the money it’s going to add on the next cycle within the pop up menu for the mod (after the first cycle of the simulation passes). If you have a lot of excess resources, that would equate to a large payout.
That's a shame :/
If you disable Play It! and eyecandy, does it work any better? (Knowing this helps me isolate any issues with those mods)
This is how it was designed by the original mod creator. I might see if I can change it if it becomes much of an issue.
Not sure where that amount shows in budget - it shows up in your mod's screen but it's never added to the budget.
I shall try and investigate this for you to confirm compatibility.
It will only export “excess” resources, so if you aren’t generating excess then there will be no payout.
In addition, it takes at least one cycle (by default without RT mod: 1 week) before any amount is shown.
I haven’t tried using the mod with Eyecandy or Play It, I will have to investigate compatibility.
Does this mod actually work when day/night time is turned off in mods such Ultimate Eyecandy or Play It ? Can't get any payout on indicated dates.
I also tested it with Real City and also seems to work fine.
I was so bummed out once the original got outdated.
Is this the logic you would hope for? Or would you want it to pay out on a shorter cycle when Real Time is active (such as every 24 hours?)