Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Good work!
Color code:
So if I remove the text from the sticky notes and write the color (eg 'Red') to it, then it will be more hint that this color is somehow important?
Grid:
If to the soling mask I replace the X to the order number: 1., 2. , 3. and 4. will help?
Finalé:
You are right. I feel the same, that it would be great to leave the players for the dinner ;) I will try to add something what players need to do together in the middle room before finish.
The number grid puzzle - one gets the grid of numbers and the other gets the coordinates. I did not see anything indicating the order in which the numbers are input. We assumed the numbers go from Left->Right and we were confused why it wasn't working. We tried mirroring it and rotating it but then it turned out it was a Top->Bottom ordering. There are multiple ways to show this whether that be make the grid directional with arrows or give each coordinate a letter to indicate position but something extra to hint would really help here.
Finally - and this is really important - I think the cutest part is the ending. It ends a little too quickly after solving the final puzzle. I would like the ending to force you to go in and have your dinner date so that you don't miss this beautiful detail!
They were the only specific pieces of feedback I have. You have great ideas and I hope you continue to improve in future rooms you create.
Hey I played this yesterday. I liked it, it has a lot of really good ideas but it does lack polish. I'd like to give a little bit of constructive feedback, this will contain spoilers for anyone who has not done the puzzle.
I wanted to write a longer piece of feedback but character limit is not allowing me so this is cut into 2 parts!
The colour puzzle - looking at the other comments it seems many have had issue with this puzzle! This is a nice idea but the person who has the post-it notes needs a better clue that the colours of these notes are important. I don't know what is technically possible but if you can change what is written on the notes to say something which hints about colours being important that would be an idea? Or if that is not possible then some other clue elsewhere in the room?