RimWorld

RimWorld

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Water Freezes
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Mod, 1.3, 1.4
File Size
Posted
Updated
22.900 MB
22 Jan, 2022 @ 8:03am
17 Nov, 2022 @ 11:04am
23 Change Notes ( view )

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Water Freezes

In 1 collection by UdderlyEvelyn
Evelyn's Mods
9 items
Description
Features
  • Lakes, marshes, and rivers can now freeze when it is sufficiently cold out!
  • Water and ice depth tracking system, as water freezes it turns to ice, and as ice melts it turns to water.
  • Relatively realistic thermodynamic simulation yet still very fast!
  • Thicker ice melts slower than thinner ice, and lake depth is estimated based on distance from land and things freeze from the outside in.
  • Buildings that can't exist on ice but can exist on water have breakdowns or are destroyed when water freezes under them. Buildings that can't exist on water but you build on the ice will be destroyed when the terrain supporting them thaws. Buildings on bridges (including modded ones) are immune, naturally.

Interoperates With Soil Relocation Framework!

  • Dig up ice, more ice is given if the cell has more ice in it, but it takes longer!
  • When you dig out ice, it leaves behind any water that wasn't frozen underneath (if any), allowing you to fish if you have a mod that allows it.
  • Use the ice to cool rooms! Tribal freezers! Solar flare backup cooling!
  • Natural lakes refill in the spring if their ice is removed. Artificial lakes do not (if you have the means to make them)!

Coming Soon
  • Ice skating recreation type.
  • Use ice as a material for sculptures that can cool rooms and melt away depending on where you keep it (with Soil Relocation Framework).
  • Oceans can freeze, even, if it gets cold enough!
  • More!

FAQ
Q: Can this be added to an existing save?
A: Yes! Any existing water on the map will be considered "natural", though, even if it didn't generate with the map (you can use debug tools to correct anything you wish to, though).

Q: Can this be safely removed from a save?
A: If no ice from this mod is present, yes - no promises otherwise! A quick way to remove all ice is to use the "Reinitialize" debug action.

Q: I used debug tools to change water to something else and it reverted, why?
A: Use the "Clear Natural Water Status" tool (or a tool that includes this function) first, natural water reverts during spring/summer and SetTerrain doesn't clear it on its own.

Compatibility
  • Designed to work with Soil Relocation Framework
  • Proxy Heat: Should work just fine, designed with this in mind.
  • Celsius: Disable their freezing/melting system or they will conflict, should work just fine otherwise.
  • Tested and working with the Multiplayer mod!
  • Compatible with Terrain System Overhaul.
  • If you use a terraforming mod that allows messing with water to change a *natural* bit of water terrain *it will revert*. I will be adding the ability to fill water through Soil Relocation Framework soon, or you can use debug options to set things as not natural water anymore.
  • If any mods buildings that go on water don't seem to act right with freezing/unfreezing feel free to ask about it.

Huge thanks to ZenthWolf, my official tester/troubleshooter, without whom it would take me longer to get patches out.

Like my mods? Help me survive, lol.
Venmo: @UdderlyEvelyn
Paypal: yushatak@gmail.com (I do not check this email, do not contact me through it!)
Ko-Fi: http://ko-fi.com/UdderlyEvelyn
Patreon: https://www.patreon.com/UdderlyEvelyn

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Popular Discussions View All (4)
2
2 Mar @ 1:33am
Issues the destroyed of buildings on water.
Si-Cafe
1
12 Feb, 2023 @ 2:45am
Water won't freeze in Rimworld 1.3
crimson.dolarhyde
1
1 Dec, 2022 @ 8:26am
Water freezes too fast. How can I slow it down?
CAPNxCHAR
456 Comments
Enclave~ 23 Jun @ 1:14pm 
o7
I'M ORANGE CAP 19 Jun @ 11:13am 
o7
Tiny Tony 1 Mar @ 6:40pm 
how do I add things to not be destroyed by ice.
Tiny Tony 1 Mar @ 6:26pm 
River froze and all my watermills got destroyed, GG.
ggfirst 19 Jan @ 4:55am 
ICE FISHING Lests GO
Pong 14 Dec, 2024 @ 8:40pm 
Low priority, but there is an ice stack sorting behaviour that seems a bit OCD. This occurs when there are multiple stockpiles of ice, especially upon re-loading a game. Relevant mods may be: Pick Up And Haul, and Please Haul Perishables (Continued). Pawns are grabbing "melting" ice e.g. decayed to "93/100" and appear to be ordering it into separate stacks or hiding it under unmelted ice. Usually a storm of pawns are simultaneously doing this maybe at cross purposes.

Another low priority: It is possible to ice-chill a room into -10 ranges by building a tiny iced antichamber/foyer to a larger room also packed with ice. That's actually useful for ruining eggs, and so niche I vote to leave it. Of course real-world ice can be colder than zero Celsius.
Pong 6 Dec, 2024 @ 9:50pm 
Looking forward to a non-cheaty means of creating water tiles. Artificial Water Place does this, but it seems Water Freezes reverts the changes.
UdderlyEvelyn  [author] 24 Nov, 2024 @ 9:35am 
Moo. Updoots coming soon (thanks to Mlie for keeping things up while I was unavailable/inactive!)
Nothingness_1w3 2 Jul, 2024 @ 1:32am 
Celsius works fine, your freezers not working sounds like a you problem
Mlie 29 Jun, 2024 @ 11:19am