Stationeers

Stationeers

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Dune World
   
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File Size
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Updated
1.372 MB
22 Jan, 2022 @ 7:17pm
22 Jul, 2022 @ 12:41am
5 Change Notes ( view )

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Dune World

Description
A scavenger hunt for experienced veterans. A sandy desolate world. You have two days to build a shelter. The rest is up to you!


To get this mod, follow these instructions:
  1. After you subscribe, make sure the mod downloads (it will be downloaded as an update, so will need to exit Stationeers if it's running).
  2. (re)start Stationeers, go to your Workshop and move the mod above "Core".
  3. Restart Stationeers one more time to make sure the mods are consistent (no duplicate definitions).
  4. The mod should appear as a new world you can select in New World.
Please provide feedback to: More Worlds Stationeers[discord.gg] https://discord.gg/f4wkpx5
Your feedback on anything at all, no matter how small, is VERY important to me and I don't get enough!


More Worlds

Disclaimer: While I try my best to keep these up to date, worlds in this workshop have settings that become obsolete over time as the developers of Stationeers make core changes to the game. I do not receive donations nor funding of any kind to help support this work; all efforts are made in my free time and love. Cheers!
19 Comments
mankol 21 Feb, 2024 @ 7:16pm 
I try to play but i can't find it , i think it stop working
AlexStz 11 Feb, 2023 @ 3:40am 
For working incidents from this mod need copy all folders from "C:\Program Files (x86)\Steam\steamapps\workshop\content\544550\2728683530\Incidents\" to "C:\Program Files (x86)\Steam\steamapps\common\Stationeers\rocketstation_Data\StreamingAssets\Incidents\".
For another mods witch incidents - similarly.
sunrazor1  [author] 14 Aug, 2022 @ 2:18pm 
Incidents seem broken since a major overhaul in the game. Also, you're not supposed to get buildings. Instead, you're supposed to get boxes and items fall from the sky like some trash planet. If you *do* notice boxes dropping from the sky, then it means the incidents are fixed. Until incidents get fixed, there isn't much I can do to make this mod work.
Jopo 14 Aug, 2022 @ 9:10am 
And ofc, mod is in the correct place above core
Jopo 14 Aug, 2022 @ 9:08am 
Is the mod broken? After starting a new game, starting conditions are like normal one (with lander) and there are no buildings spawning at all...
sunrazor1  [author] 21 Feb, 2022 @ 10:49pm 
Updated incidents
rDorn 11 Feb, 2022 @ 10:22pm 
I haven't checked the recipe listings, but "AutomatedOvenr" should be equivalent to "Microwave" because Automated Oven is a large automatic version of Microwave
sunrazor1  [author] 11 Feb, 2022 @ 9:33pm 
I will have to get around to balance out these boxes soon. What on earth is an AutomatedOvenr?
sunrazor1  [author] 11 Feb, 2022 @ 6:23pm 
Wow that is very useful. I'm not sure how you found that. Thanks!
rDorn 10 Feb, 2022 @ 11:44pm 
Full list of machines prefab names for generation random items from script in current beta:
"Furnace",
"ArcFurnace",
"Microwave",
"Autolathe",
"AutomatedOvenr",
"Fabricator",
"ChemistryStation",
"PaintMixer",
"HydraulicPipeBender",
"ToolManufactory",
"OrganicsPrinter",
"SecurityPrinter",
"ReagentProcessor"