Stationeers

Stationeers

Dune World
19 Comments
mankol 21 Feb, 2024 @ 7:16pm 
I try to play but i can't find it , i think it stop working
AlexStz 11 Feb, 2023 @ 3:40am 
For working incidents from this mod need copy all folders from "C:\Program Files (x86)\Steam\steamapps\workshop\content\544550\2728683530\Incidents\" to "C:\Program Files (x86)\Steam\steamapps\common\Stationeers\rocketstation_Data\StreamingAssets\Incidents\".
For another mods witch incidents - similarly.
sunrazor1  [author] 14 Aug, 2022 @ 2:18pm 
Incidents seem broken since a major overhaul in the game. Also, you're not supposed to get buildings. Instead, you're supposed to get boxes and items fall from the sky like some trash planet. If you *do* notice boxes dropping from the sky, then it means the incidents are fixed. Until incidents get fixed, there isn't much I can do to make this mod work.
Jopo 14 Aug, 2022 @ 9:10am 
And ofc, mod is in the correct place above core
Jopo 14 Aug, 2022 @ 9:08am 
Is the mod broken? After starting a new game, starting conditions are like normal one (with lander) and there are no buildings spawning at all...
sunrazor1  [author] 21 Feb, 2022 @ 10:49pm 
Updated incidents
rDorn 11 Feb, 2022 @ 10:22pm 
I haven't checked the recipe listings, but "AutomatedOvenr" should be equivalent to "Microwave" because Automated Oven is a large automatic version of Microwave
sunrazor1  [author] 11 Feb, 2022 @ 9:33pm 
I will have to get around to balance out these boxes soon. What on earth is an AutomatedOvenr?
sunrazor1  [author] 11 Feb, 2022 @ 6:23pm 
Wow that is very useful. I'm not sure how you found that. Thanks!
rDorn 10 Feb, 2022 @ 11:44pm 
Full list of machines prefab names for generation random items from script in current beta:
"Furnace",
"ArcFurnace",
"Microwave",
"Autolathe",
"AutomatedOvenr",
"Fabricator",
"ChemistryStation",
"PaintMixer",
"HydraulicPipeBender",
"ToolManufactory",
"OrganicsPrinter",
"SecurityPrinter",
"ReagentProcessor"
rDorn 10 Feb, 2022 @ 7:50am 
And it may be worth adding to the description that it is not desirable to use in conjunction with mods to increase items stack size. When I started playing with one of my own mod with this feature (it's not a public mod, it's not balanced yet), I was overwhelmed with construction material, which makes it a little less interesting.
rDorn 10 Feb, 2022 @ 7:40am 
Alternatively, double the beetle spawn, remove the box of electronics at all, and in the box "junk" increase the number of items to three. But I haven’t done an experiment with this configuration yet
rDorn 10 Feb, 2022 @ 7:28am 
"The struggle makes the reward more valuable" - it's true. But in the current version "The struggle" takes too much time, as I thought, unless of course play round the clock =) This can scare off new users. But it’s just a suggestion. I personally like hardcore survival, and I’m able to optimize game configuration and worlds settings myself. Anyway, thank you. I’m always interested in digging inside, figuring out what’s wrong, and finding a better solution.
sunrazor1  [author] 9 Feb, 2022 @ 8:42pm 
Well that would explain why sometimes I get flowers in "electronic" box. Anyways, I can add a few more "electronic" box or maybe rename it to "junk". Once you get an APC + cable + generator/solar then it will feel good to be able to build a station. Think about the reward. The struggle makes the reward more valuable.
rDorn 9 Feb, 2022 @ 2:40am 
Sorry for the automatic translator, I’m quite fluent in reading, but I haven’t learned to write or speak yet
rDorn 9 Feb, 2022 @ 2:30am 
No, it’s not the name of the prefab. In the script that handles the generation simply there is no option with the electronics printer.

Survival itself is not a problem, even without hydroponics. Water is abundant, food is regularly available. But I would like to see further development, including flying to a more familiar planet or building a capital base for trade on this planet =)
sunrazor1  [author] 8 Feb, 2022 @ 8:05pm 
Also, the chances of getting needed electronics is intentionally low. In principle, you should be able to survive without any electronics at all, if you are able to find a water bottle filler and passive hydroponics to grow food.
sunrazor1  [author] 8 Feb, 2022 @ 8:04pm 
Are you sure the electronics printer is not supported at all? Could it be I'm just using the wrong prefab name?
rDorn 7 Feb, 2022 @ 3:55am 
It’s a great idea, I love it, but there’s one problem with the incident configuration. Unfortunately, the electronics printer is not supported when generating random objects. It’s strange, but it’s a fact. It may be necessary to increase the number of items randomly obtained from a complete list of items in order to increase the chance of obtaining any stationary energy generator or APC. In the current configuration, it was necessary to use the incident from the main menu, since everything was available except power to the machines. If you want, I can help balance the box generation system.