Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Second - quick question; how do the AI intervene in wars? Like existing wars somehow? Or am I misunderstanding the phrase?
@Armiseal: There are no AI enhancements in this mod to make the AI smarter or have a better military or economy; all the aggressiveness and war declaration tweaks do is make it more likely for the AI to declare war IF it already feels like it is strong enough to.
Stellaris vanilla wargoals of "get more land" and "do a magic regime change that doesnt require any long term occupation/nationbuilding" are the weakest aspect of the game imo.
An additional idea would be a megacorp oriented one like "Demand Treaty Ports" - winning would give you cheaper branch offices on them, maybe a consumer goods buff for you and debuff for them, maybe gives you a deal acceptance modifer on them until the treaty wears out.