Caves of Qud

Caves of Qud

70 ratings
More Cybernetic Weapons
   
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95.630 KB
25 Jan, 2022 @ 1:24pm
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More Cybernetic Weapons

Description
Adds 10 new cybernetic implant weapons to the game to go with the hand bones, 3 to each weapon class (Carbide, Fullerite, Crysteel).

Axes - Armscythes

Long Blades - Retractable blades

Daggers - Claws

Additionally, a rarer cybernetic- the Shocklash, -can be found out in the wild.
22 Comments
11 Jun @ 5:58am 
Carbide blades appear to stay on the character after removal via becoming nook. Credits are appropriately refunded though.
BLM's Strongest Warrior 8 Feb @ 11:20pm 
Just tested, and it does still work as of 1.0.1
rodnoron 21 Jan @ 4:01pm 
one of my faves, but seemingly defunct after 1.0 - implants added don't appear in world after chargen. hopefully it gets working again someday!
Observer 22 Jun, 2024 @ 2:04am 
still working good mod if you want to play as cyber assasin:steamthumbsup:
|_| Clyax 16 Jan, 2024 @ 12:31am 
Anyone try this on the current version?
Vanilla Gorilla 14 Sep, 2023 @ 11:27pm 
do these weapons all have no attribute cap?
and are they all tied to str or are the daggers agi?
rekscoper 23 Jan, 2023 @ 7:48am 
So i was told this and coq expanded by TLR is what's causing my game to freeze

https://pastebin.com/eXPZ9bZJ this is my most recent playerlog and i dont know where else to put it but the comments
|_| Clyax 23 Dec, 2022 @ 1:23pm 
Love the idea of the mod. I love it to the point I wish there was more. Question: Shouldn't the retractable carbide blade be an arm slot?
Mike 19 Dec, 2022 @ 8:07pm 
Would you consider adding a cybernetic version of extra arms? I just want cyber arms like Asura's wrath minus the energy blasts.
LouieLuigi 7 Apr, 2022 @ 7:34pm 
this sounds cool!