Caves of Qud

Caves of Qud

More Cybernetic Weapons
22 Comments
11 Jun @ 5:58am 
Carbide blades appear to stay on the character after removal via becoming nook. Credits are appropriately refunded though.
BLM's Strongest Warrior 8 Feb @ 11:20pm 
Just tested, and it does still work as of 1.0.1
rodnoron 21 Jan @ 4:01pm 
one of my faves, but seemingly defunct after 1.0 - implants added don't appear in world after chargen. hopefully it gets working again someday!
Observer 22 Jun, 2024 @ 2:04am 
still working good mod if you want to play as cyber assasin:steamthumbsup:
|_| Clyax 16 Jan, 2024 @ 12:31am 
Anyone try this on the current version?
Vanilla Gorilla 14 Sep, 2023 @ 11:27pm 
do these weapons all have no attribute cap?
and are they all tied to str or are the daggers agi?
rekscoper 23 Jan, 2023 @ 7:48am 
So i was told this and coq expanded by TLR is what's causing my game to freeze

https://pastebin.com/eXPZ9bZJ this is my most recent playerlog and i dont know where else to put it but the comments
|_| Clyax 23 Dec, 2022 @ 1:23pm 
Love the idea of the mod. I love it to the point I wish there was more. Question: Shouldn't the retractable carbide blade be an arm slot?
Mike 19 Dec, 2022 @ 8:07pm 
Would you consider adding a cybernetic version of extra arms? I just want cyber arms like Asura's wrath minus the energy blasts.
LouieLuigi 7 Apr, 2022 @ 7:34pm 
this sounds cool!
wastrel strumpet  [author] 27 Mar, 2022 @ 10:09am 
WRT just means "with regards to", haha. And yeah, that's what I was considering- I've also tried making gun-hands or gun implants but those are funky with how the game detects viable missile weapons.

I'll definitely take a poke at it eventually though! I also have a "drone rack" cybernetic I wanna add, which lets you temporarily spawn some floating friendly gun drones.
Mike 26 Mar, 2022 @ 8:03pm 
not sure what you mean by WRT, I think there are some weapons that have effects akin to vibro weapons without power draw. That said I'm not sure how things are coded but I may have a solution. Certain cybernetics and jacked weapons draw power from onboard power systems. What if rather than trying to emulate the unique power output of the vibro khopesh you made the vibro cybernetics just require some form of on board power to use?
wastrel strumpet  [author] 26 Mar, 2022 @ 5:21pm 
@Mike this is actually something I've been thinking of- but the code for vibroweapons WRT power supply is funky when applied to natural weapons/cybernetics. I'll probably try it if I go on another Qud modding binge.
Mike 26 Mar, 2022 @ 12:59pm 
Mind if I make a request? Some way to turn the ceremonial vibro khopesh into a vibro arm blade.
Valence 23 Mar, 2022 @ 10:48pm 
cyberQud 2077
wastrel strumpet  [author] 15 Mar, 2022 @ 11:55am 
@Mike yep! all the carbide ones are starting options.
Mike 15 Mar, 2022 @ 5:49am 
Are you able to pick some of these at the start of the game the way you can with the lower tier vanilla hand bones?
TutterFunks 11 Mar, 2022 @ 4:04pm 
Oh thanks! Didn't expect any IT support but it's appreciated ;P , I was pretty content to just... do without, but I'll give that a shot; thanks again!
wastrel strumpet  [author] 10 Mar, 2022 @ 10:05am 
@tutterfunks you need to bind the wish command/enable it in settings! Unless you got it set up already- if that's the case, then I dunno. Check the folder where steam downloads workshop files folder should be "2731612862" (if i'm right on workshop ID stuff) and see if the object blueprint names are right.
TutterFunks 10 Mar, 2022 @ 6:06am 
Wow, thanks for the fast reply and all the info!
The whips sound really cool, haven't found them for sale yet sadly but I'm keeping an eye out, I would've spawned them in for a lil gander but sadly I can't find the wish command
(I suspect mod conflicts :P ).

*re-uploaded due to bad formatting
wastrel strumpet  [author] 9 Mar, 2022 @ 10:57am 
@tutterfunks they just replace the hand slots! they're electric damage whip natural weapons. Whips are pretty rare in Qud, but basically "latch on" to enemies sometimes, auto-attacking them and holding them in place. I haven't tested this mod enough to see if they spawn properly, but they *should* work.

If you want to spawn the weapons, wish for the following:

Claws: (Carbide/FulleriteCrysteel)Claws
Arm Blades: (Carbide/FulleriteCrysteel)RetractableBlade
Armscythe: (Carbide/FulleriteCrysteel)Armscythes
Shocklash: CyberArmlash
TutterFunks 7 Mar, 2022 @ 6:03pm 
Just wanted to say I'm loving the mod, it works really well with Qud-Fu - Mixed Martial Arts Skills [Beta Edition], or at least the Carbide Claws do as I think they count as a martial arts weapon due to being a part of the dagger class and it certainly makes for a fun start!

I was wondering if the Shocklash Spinnerets also take up the hand slot and if you could provide more information on them, or are they intentionally left undisclosed as they are higher level than the rest? Anyway, great mod! :gearthumbsup: