RimWorld

RimWorld

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Android Tiers - TX Series - TX5 (DEPRECATED)
   
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Mod, 1.3
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27 Jan, 2022 @ 7:36am
20 May, 2022 @ 8:40am
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Android Tiers - TX Series - TX5 (DEPRECATED)

Description
Deprecated; use https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2833975196

Adds a TX5 model to TX series. Stats based off the T5, and it'll drop as a part of the strange pod event that normally drops the T5. It can research the T5 unique research.

Includes a patch for Combat Extended. (this was copied from CE's included T5 patch)

Also has a patch for gynoids to use their name generator if you have it.
26 Comments
Netzach Sloth  [author] 6 Nov, 2024 @ 7:07pm 
Hey! Not a mod update, just an FYI to anyone interested.

CrackaJack is building a new terminator mod, pretty awesome looking art.

You can find the current version at the link below if you want to help test it out and give some feedback, or just use it early!

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3361263838

You might see this link multiple times from me, I'm posting it to all my android patch mods, in case someone is subscribed to one of them that might be interested.
Netzach Sloth  [author] 4 Jul, 2022 @ 8:58pm 
I might add that later; the issue is that some of that is hard coded into Android Tiers, and so I'd need to overwrite that, which I don't really want to do.

One option is my TX4 - Human Bodies mod; it adds a new version of the TX4 that should work with dubs hygiene, among other things.
FG_Remastered 3 Jul, 2022 @ 2:50pm 
Hi, this might sound strange, but would it be possible for them to have a need for hygiene when run alongside "Dubs Bad Hygiene"? That mod also seems to have options to allow such a thing, but I couldn't get it to work.
Netzach Sloth  [author] 8 Jun, 2022 @ 8:15pm 
They use android med packs, so nanokits; if you don't have the right type of nanokit, it'll say missing materials.
KiTA 8 Jun, 2022 @ 8:09pm 
Having some trouble replacing parts in a TX5 I got today. Not sure if it's a mod conflict or what. They're missing a leg but a replacement human leg won't work, nor will the bionics that you can make with Android Tiers. Similarly, I can replace a broken nose with a replacement human nose... but the treatment never works, citing missing materials forever.
Netzach Sloth  [author] 28 May, 2022 @ 1:16am 
The TX androids are hardcoded into Android Tiers, and the strange crash event is hardcoded as the T5 pawnkind; whithout extending their code, which I don't want to spend time on, the only way I could find to get the TX5 to both spawn in the event and function correctly with the skymind stuff, was to replace the race def.

If you're having trouble dressing them; the Android Tiers options for T5s work on them. They have an option for allowing T5s to wear clothes.
Rassmond 28 May, 2022 @ 1:11am 
Would be great if it add(not replace T5) android with stats like T5 but which can wear clothes and being upgraded with human-installable implants
FG_Remastered 20 May, 2022 @ 6:20pm 
Wouldn't it be better to randomly choose the race for the event (between T5 and TX5) and have both be available? Also, if you had a T5 before, it would remain a T5 and not become a TX5 after installing this mod.
Netzach Sloth  [author] 20 May, 2022 @ 7:05am 
The way I made this work originally was by making a new TX5 race that I replaced the T5 in the T5 Colonist pawnkind, so it was always impossible to spawn one of the original T5s with this.

The problem with doing it that way is that I was accidentally bypassing a lot of the android tiers code, which resulted in TX5s not getting the options to use the skills and batteries or whatnot.

Replacing the T5 race directly with TX5, fixes that.
FG_Remastered 20 May, 2022 @ 4:51am 
Do you mean that no regular T5 could spawn anymore? That would go against the expansion part, though. Or do you mean that a TX5 will be functionally identical to the regular one?