Kenshi
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Nomad Cape Fixes
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29 Jan, 2022 @ 12:16am
1 Change Note ( view )

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Nomad Cape Fixes

Description
The Nomad Cape looks amazing, but the mod itself had a lot of broken bits. Now they are fixed bits. Requires the original mod.

Here's what was fixed:

  • The big blank icons for the body-slot capes are fixed, but you will need to go into Kenshi\data\icons\ and delete ALL the files in there that have "nomad cape" in the name, otherwise the engine will never generate new icons. No way around this, the engine just never re-generates icons once the game is going.
  • Empty "cloth" category at your research bench should be gone now. Bet you were wondering what the heck that was, eh?
  • Removed "Rain" from weather protection because the "Rain" weather type has zero effects defined in-game (literally NULL effect), and having it there might confuse people into thinking that normal rain does stuff they need protection against...
  • BP icon being different color than all other armor BPs - now the same
  • Cleaned up and clarified the item names
  • Also the BP and descriptions - Typos and spelling and grammar
  • (no sign of grampar tho)
  • Ba-dum *tish*
  • sorry it's 3 am
24 Comments
spacefiddle  [author] 21 Jun, 2024 @ 5:10pm 
Huh, interesting. I don't think I even looked at the costs when I was making these fixes, but it was a few years ago now. All changes are listed above in the bullet points. So i'm guessing if there's any weirdness in the costs, it's the original mod's weirdness and something I missed fixing.
|_| Clyax 18 Jun, 2024 @ 7:05pm 
Did this mod change the prices of crafting the belt variants, or are those unchanged? I'm asking because I noticed black and blue nomad capes have 0 item cost while black has 0.9 cost.
spacefiddle  [author] 4 Apr, 2024 @ 11:35am 
You're welcome! Nice to know people are still getting use out of it in 2024 ^_^
Mandalf 24 Mar, 2024 @ 11:57am 
thanks for this!
ERKEK2000 5 May, 2023 @ 6:00am 
oh that cloth research was caused by this then. Thanks for the mod!
DUCATISLO 24 Nov, 2022 @ 7:37am 
thx
spacefiddle  [author] 23 Apr, 2022 @ 4:23am 
@forgotten: if Genesis has included Nomad Cape in their megapack, then there's no reason why it shouldn't, as long as this mod comes after it as normal - it doesn't change, like, worldspaces or anything that Genesis messes with. Should be fine, but no way to know for sure until you try it, they do a lot of stuff i don't know 'em all.
forgottenDota 22 Apr, 2022 @ 12:25pm 
would this work for genesis?
spacefiddle  [author] 16 Apr, 2022 @ 5:29am 
ME TOO! Until i loaded this mod up in the editor to fix the other stuff and saw it there rofl
Yaltiaj 15 Apr, 2022 @ 8:27pm 
Very nice, thanks.

That "cloth" tab in tech has being confusing me for a long time lmao.