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That "cloth" tab in tech has being confusing me for a long time lmao.
But in the end, our only option is to re-use what's already there. We even discussed shuffling around the various racial immunities to try to get the Skeleton vulnerability we wanted, but there's no satisfying way to do it without making some other obviuous and unwanted change to make up for it.
We're hoping Kenshi 2 is more flexible :)
The gas in the Foglands is the same effect as the moving fog clouds from the Grey Desert. The "Deadhive are immune to the roaming pockets in the Foglands" is a clever illusion - he just made Deadhive immune to GAS as well as the ACID immunity they already had. This means it's nothing actually special about the Foglands gas.... Deadhive could go to the Grey Desert and they'd be immune to that gas too, because it's the same effect.
Rain (that isn;'t the acidic kind) literally does nothing at all to the characters, but obscures the player's screen and is a good cover and accompaniment to his lightning effects.
Shidan is a master of bending Kenshi's limitations. This also makes him an accomplished illusionist.
There are four weathers in kenshi that can hurt you: BURNING, ACID, DUSTSTORM, or GAS. Shidan's lightning is actually BURNING damage, just like the Venge orbital heat beams.
This means that Skeletons are naturally immune to this lightning, since Skeletons take no damage from BURNING.
What we wanted to do was make "electric" lightning that not only did more damage to robotic units, including Skeletons ,but ideally, could cause them to briefly "reboot" or short out (like a 5-second KO). Sadly this is impossible.
(1)
and yes i know we can just search it up.
Check out Dangerous Hazards by Shidan.
Long story short: no. The weather types are hardcoded into the base game. You can choose one of the existing weathers for a place or thing, but you cannot make new ones, nor alter the existing effects already defined. Rain is just..... a wetness shader, lol. And always will be.