Gunpoint

Gunpoint

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Concept - PerfectDark
   
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20 Jun, 2014 @ 6:44pm
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Concept - PerfectDark

Description
- This is a prof of concept level design; it was built to force the player to use their crosslink in order to see and complete the level. It's not a very serious level, but it can be quite challenging.

I was hesitent about placing it in the workshop due to the odd nature of the level, but perhaps someone will get a kick out of it. Or even improve upon the design, who knows.

Enjoy the level and let me know if the concept works for you or not. =)
4 Comments
Matt 6 Jul, 2014 @ 1:50pm 
I think the concept is interesting, but I can still see guard outlines when not using the crosslink. I don't know if there was a better way to solve the level, but I just used the motion detecter to make the guard on the top floor shoot out the window.
Apathivity  [author] 30 Jun, 2014 @ 8:28pm 
Yeah, I agree. I made this map a long time ago, back when I was tinkering with ideas that revolved around whole-map puzzles. Lemmings came out of that process, and it turned out a lot better overall than this one. In my oppinion anyway.
MadeOfBricks 26 Jun, 2014 @ 11:58pm 
I like the idea. The only thing that I worry about is not being able to see the guards to properly avoid them, which is such a big part of the game.
dayomayo 20 Jun, 2014 @ 10:52pm 
Maybe