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Concept - Lemming [v3]
   
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17 Jun, 2014 @ 1:46pm
25 Jun, 2014 @ 8:38am
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Concept - Lemming [v3]

In 1 collection by Apathivity
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Description
I made a few 'proof of concept' maps and this is the only one that worked out. Though it's strictly a puzzle solving level. So if you want to really understand the Guard A.I. this is a great level, just expect to have to reset a few times before you solve it (and maybe rage quit).

**If you want just a smash-and-grab level, this is not it (though my other works are).**

I am super interested in seeing how other people have solved 'Lemming', if you have please take a screenshot and leave a comment and link to the picture in the discusion board. Looking forward to a large collection of screenshots. =D

- Mission Goal -
Get the top-floor guard to open all the doors for you without knocking him out or getting him off-course. Trial and error is expected.
- Objective -
1 Console

I made a few 'prof of concept' maps and this one is the only one that worked out. Though it's almost strickly puzzle solving. So if you want to really understand the Guard A.I. this is a great level, just expect to have to reset a few times before you solve it.

Update 2.0 - No longer need gatecrashers. Also, the AI has changed a lot so the entire level has been reworked.

::Hints::
- The level was not built to do one floor at a time, so try to keep the guard moving.
- The door hand-scanners can be used to delay the wire signal (this delay is crucial)
Popular Discussions View All (1)
0
4 Jul, 2014 @ 8:20pm
Lemming Completion Screenshot Compilation!
Apathivity
16 Comments
Kihtan 29 Jan, 2019 @ 10:10am 
no prob
Apathivity  [author] 29 Jan, 2019 @ 7:14am 
Tested it, and found that everyting is working as intended. You never know with this level, thanks for the heads-up! it's been a while since I've played this level. :-)
Kihtan 28 Jan, 2019 @ 2:01pm 
i am saying that the yellow movement sensor is too close to its door, and when the guard trigers it, the door slaps him
Apathivity  [author] 28 Jan, 2019 @ 11:07am 
if you are saying that the level is not able to be completed, then that's not true. If it is the guard not behaving correctly, then that happened a lot with this level and will be looked into
Kihtan 28 Jan, 2019 @ 10:13am 
just saying, the movement scanner was too close and the door hits the guard when closing. But the idea of the level is good.
Apathivity  [author] 28 Jan, 2019 @ 9:59am 
It is possible that this level is not completeable anymore. I can take a look at it and post an update with fixes, if I find it needs it.
Kihtan 28 Jan, 2019 @ 9:57am 
my guard gets knocked down by the yellow door when he goes through the scanner that is too close to the door
Apathivity  [author] 5 Jul, 2014 @ 6:31pm 
Yeah, still learning how Steam works otherwise I would have done it from the get-go. Im hopefull for many many screenshot links for the future though! :)
Apathivity  [author] 4 Jul, 2014 @ 8:39pm 
I added a discusion board for this level to allow people to post their screenshots directly. This should allow for better collection management. :D If you have a screenshot, feel free to add it!
Apathivity  [author] 27 Jun, 2014 @ 6:44am 
Thanks! Perhaps i'll do a part 2 ... this was only a prof-of-concept after all.