Stellaris

Stellaris

111 ratings
Lovecraft Mythos
   
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File Size
Posted
Updated
14.099 MB
30 Jan, 2022 @ 1:49am
2 Jan, 2024 @ 9:55am
11 Change Notes ( view )

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Lovecraft Mythos

Description
Updated for 3.10.*

Create a cultist civilization that worships one of the seven Lovecraft Mythos deities: Cthulhu, Shub-Niggurath, Yog-Sothoth, Hastur, Nyarlathotep, Daoloth, and Azathoth. Unveil dreadful mysteries of the Universe - or become one of its keepers.

This mod includes:

  • 7 new civics available to Fanatic Spiritualist empires, each of which noticeably reshapes your gameplay.
  • 43 leader traits available exclusively to cultist empires. 6 leader traits available to those who challenge the followers of the Outer Gods.
  • Over a hundred new technologies.
  • 4 archaeological sites with rewards that depend on the empire's allegiance.
  • 8 anomalies.

Requirements and Compatibility
This mod requires the Universal Modifier Patch.
The mod should be compatible with all other mods.

Credits:
Koritska, Arsdor - implementation.
Arsdor - graphics, writing.
Special Thanks: InvIzIbleWQW for help with testing.

v1.1 Update - Sacred Knowledge, Part I
There is knowledge accessible only to the initiated. There are rituals that bend the objective reality to your liking, if done right. There are forces deemed supernatural and forbidden that can be harnessed and placed at your service.
The cults of Azathoth, Hastur, Yog-Sothoth, and Shib-Niggurath receive unique technologies specific to their civilizations for a total of about 30 technologies per cult. Some technologies are exclusive to certain ethics.
v1.11 Patch - all traits are now adapted for the 3.8 leader rework .
v1.15 Patch - updated for 3.10.*

v1.0 Update - Mysteries and Rituals
Fixed compatibility issues with newer versions.
Revamped the cult civics. The civics for Daoloth and Cthulhu now feature unique edicts. Additionally, empires with the Azathoth civic may receive a secret edict as they progress through the game.
Added a new archaeological site and 8 anomalies.

v0.9 Update
Fixed a country modifier obtainable through the Carcosa Spires archaeological site.
Replaced a non-functioning modifier of the Shark Politician governor trait.
Removed a broken animation effect on the relic images.
Fixed the availability of the non-xenophobic option for the last chapter of the Ghastly Forest archaeological site.
Fixed the text for a custom archaeology fail event.
The update should not break your saves.
08.02 - fixed a bug that prevented non-spiritualist empries from progressing through the Carcosa Spires archaeological site. Thanks to greensniperhat for reporting the issue.

Join us in Discord
If you would like to speak to the development team, give feedback, report a bug, or simply discuss the mod - join our discord:
https://discord.gg/NsBEN2Qd3a
65 Comments
Workshop, James Workshop 4 Feb @ 7:30am 
@Arsdor, thanks for the reply, I know that keeping alive Paradox mods, especially fairly large projects as this one, is a pain in the ass. A shame because this mod looks really interesting and every eldritch horror mod I0ve seen is discontinued.
Arsdor  [author] 2 Feb @ 12:16pm 
@Igor of the Dank Path, @Myphicbowser it supposed to work, but I can't promise any update to be soon. I am doing some staff time to time, but honestly there are a lot of projects, which distract me from continuation of this mod.
Workshop, James Workshop 28 Jan @ 5:51am 
Hi is the mod still alive?
Myphicbowser 19 Sep, 2024 @ 8:27pm 
It looks like its been a while but I gotta ask, any updates planned at all?
Ave Imperator 2 Jan, 2024 @ 11:36am 
Yeah I go into the mod files to alter some minor things like slightly buffing the hastur traits(removing the extra upkeep, majorly changing shark politician because it's kinda bad etc.), removing the upkeep debuff from mutant commandos because it really fucks you with armies with SR upkeep, and removing the egalitarian requirement from partisanship for fun. So I noticed things from traits that I knew either had more effects from previous versions and ones that said one thing in the files and gave something else when playing the game.
Koritska  [author] 2 Jan, 2024 @ 9:57am 
Uploaded a hotfix for several broken traits. Thanks to Anon 1 for reporting the bugs.
Koritska  [author] 3 Dec, 2023 @ 6:16am 
The mod is updated. Traits have been fixed. We've also touched up the rewards for anomalies and archaeological sites.
Koritska  [author] 22 Nov, 2023 @ 5:59am 
Thanks for all the kind words.
The mod is long due for an update as the Stellaris dev team has been killing it with their reworks lately (sorry for a dad pun). We're gonna wait for the 3.10.2 to drop and then patch the mod before adding any new stuff.
jgthelan 22 Nov, 2023 @ 5:03am 
I love this mod, but it looks like you may need to patch the leader traits again
[OGC]stalkergsc 13 Sep, 2023 @ 11:08am 
I love your work, keep it updated king.