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The mod is long due for an update as the Stellaris dev team has been killing it with their reworks lately (sorry for a dad pun). We're gonna wait for the 3.10.2 to drop and then patch the mod before adding any new stuff.
Thanks a lot. The scopes should now be more intuitive than before, but the mod obviously needs to be fixed. I'll try to get it fixed over the weekend.
TL;DR for this mod is that the scientist and ruler traits of this mod have to be changed more than you've realized.
Regardless, I dig the mod. Gives me a reason to go spiritual when I very rarely ever do.
v1.1 Update - Sacred Knowledge, Part I
There is knowledge accessible only to the initiated. There are rituals that bend the objective reality to your liking, if done right. There are forces deemed supernatural and forbidden that can be harnessed and placed at your service.
The cults of Azathoth, Hastur, Yog-Sothoth, and Shib-Niggurath receive unique technologies specific to their civilizations for a total of about 30 technologies per cult. Some technologies are exclusive to certain ethics.
Feel free to play and share your feedback.
https://discord.gg/NsBEN2Qd3a
We hope to finish checking current update this week and publish. We also going to share a discord server dedicated to mod, so the development and the feedback could be little bit more transparent and frequent.
We are happy that you like it. Yes, we resumed working on the mod. We are fixing and slightly overhauling the civics, adding unique edicts for each civic. There will be new archaeological sites, as well as a bunch of anomalies. We hope to release the update before August ends.
Also, I'd love some more loreful events in general relating to your devotion.
We've tested the mod on the latest version in multiplayer. Unfortunately, Hastur civic is broken on many levels right now. The others should be playable.
Sorry for that dissapointment.
lemme restart my game. if you updated it today, i probably haven't rebooted my game since then.
Is it also the "The Last King" stage that is broken for you?
maybe i need to start a new save?
Checked the code and there's no way to progress unless you're spiritualist... which is not good, because now there's a dig that can't be finished.
For future ideas, which cults also might have place in mod:
Yig, Father of serpents;
Tsathogghua, the Sleeper of N'kai;
Hypnos, lord of Sleep;
Ghatanotoa;
Dagon;