Sid Meier's Civilization V

Sid Meier's Civilization V

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(G+K or BNW) Goldsmith and Jewelers Lite
   
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21 Jun, 2014 @ 10:00pm
21 Jun, 2014 @ 10:06pm
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(G+K or BNW) Goldsmith and Jewelers Lite

Description
Adds the Goldsmith's Shop, Jeweler's Shop, and Court Jeweler buildings; NOT a standalone mod.




THE BUILDINGS


* The _Goldsmith's Shop_ becomes available with Mining; it increases the monetary value of Gold and Silver mines closest to the city where the shop was built. A Goldsmith's Shop also improves the value of nearby gems and a few sea resources. However, the city must have a working Gold or Silver mine before adding this building.


* The _Jeweler's Shop_ becomes available with Metallurgy. It also improves the monetary value of some gems and metals; however, that is not the main benefit of a Jeweler's Shop. The building can produce Jewelry in exchange for Platinum, ending City-States' monopoly on the trade. Of course, this also means that only a city with a working Platinum mine nearby can build a Jeweler's Shop. That city must also have a Goldsmith's Shop first.

* The _Court Jeweler_ is a national wonder, unlocked at Metallurgy and buildable only in a capital city. It acts as a free Jeweler's Shop, producing Jewelry without using or requiring local Platinum. However, the player must have at least four Goldsmith's Shops throughout his empire.

Besides a free shop, the Court Jeweler provides three more bonuses: +10% each to the capital's Gold and Culture, and +2 to local Happiness.




REQUIREMENTS


* This mod requires the Gods and Kings expansion pack, but should also work normally with Brave New World. I have no plans to add a Vanilla-compatible edition, although other modders are welcome to try.

* Besides the official DLC, two mods which add new luxury resources _must_ be installed--

1. More Luxuries by Barathor
2. Resource Expansion Packs by Glacierheart

For a standalone version of this mod, go here--

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=273172973
http://forums.civfanatics.com/downloads.php?do=file&id=22894


BLOCKS


* This mod _will not work_ if the standalone version is already activated.

* So far, I've needed to block only one other mod which keeps this one from working properly: the original Goldsmith building by WHoward69.

* Besides those, only mods which delete the techs and resources used here should cause any problems. If any conflicts occur that I haven't predicted, please leave me a note.



SPECIAL THANKS

By now, mentioning everyone who helped me create this mod (and who did what) would make the in-game text too long to save. If you're reading this from the Mods window and your name appears under mine, I appreciate all your hard work -- whether you contributed code, graphics, or technical advice.

One CivFanatics user deserves to be named directly, though: WHoward69, for permitting me to rework his Goldsmith building mod (available at http://www.picknmixmods.com ).


ALTERNATE DOWNLOAD SITE

http://forums.civfanatics.com/downloads.php?do=file&id=22930


4 Comments
QuantumPaws 29 Dec, 2016 @ 3:06am 
Doesn't work for me. Using Vox Populi that has more resources built in and that's why this mod won't work. Great idea though 👍🏻
d_zoom 10 Nov, 2016 @ 11:28am 
Hello tried this with

1. More Luxuries by Barathor
2. Resource Expansion Packs by Glacierheart

and didnt have any of the blocks. its not working... any idea why? Says im missing dependencies
isnorden  [author] 11 Sep, 2014 @ 9:05am 
No problem; I'm glad to help whenever I can!
Hammurabi 3 Sep, 2014 @ 10:22pm 
Saw the standalone version, wished it worked with More Resources, found this on the next page. Thanks for this. I can't tell if this will work with the extra resources pack that puts them into random map gen, so I guess I'll find out tomorrow.