Avorion

Avorion

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SDN-06 M16 Callipso Mk.III (Frigate)
   
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Type of Build: Ship, Military
Military: Frigate
Material: Xanion
Game Stage: Late Game
File Size
Posted
1.354 MB
3 Feb, 2022 @ 11:42am
1 Change Note ( view )

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SDN-06 M16 Callipso Mk.III (Frigate)

In 1 collection by Winter Dragon
[SDN] Scalepoint Dominion Navy
34 items
Description
Description:

An upgraded version of the Callipso Mk.II, the Mk.III has a stronger (75k hp) shield and Xanion internal components for improved power generation and battery capacity. If you can build this, there's little reason to use previous variants.

This ship has been designed for the Free Play scenario with 'Building Knowledge unlocked' and 'Max. Ship Size' options enabled at game start. It should work fine in the default scenario as well.


Stats:

Credits: 1,098,726
Iron: 18,352
Titanium: 3,142
Trinium: 29,735
Xanion: 60,346
...
Hull: 42.13k
Shield: 75k hp
Blocks: 2,616
Cargo Hold: 915
Crew Quarters: 58
...
Sub-System Sockets: 6
Processing Power: 2.21k
...
Point Defense Hardpoints: 4
Size 0.5 Hardpoints: 8
Size 1 Hardpoints: 8

For a full list of stats check out the screenshot.


Variants:

SDN-06 M16 Callipso Mk.I (Frigate) - Early game variant of the Mk.II.
SDN-06 M16 Callipso Mk.II (Frigate) - Mid game variant with 50k hp shield and Trinium components.
SDN-06 M16 Callipso Mk.IV (Frigate) - End game variant with 175k hp shield and Avorion components.


Turret Placement (February, 2022)

Due to a bug with Middle Block Snapping on sloped surfaces like Edge and Turret Edge Base blocks, specific Grid Spacing values are required on Local Snapping depending on the size of the hardpoint you are trying to mount certain size turrets to. Here is a table with the values I have used:

Turret Size
Size 0.5 Spacing
Size 1 Spacing
Size 1.5 Spacing
Size 0.5
0.09
N/A
N/A
Size 1
0.085
0.085
N/A
Size 1.5
0.12
0.12
0.12

If any of my designs do not allow turret placement with the above Grid Spacing values on Local Snapping, please post a comment on the design's publication page as I may have forgot to update the turret edge blocks for some.
2 Comments
Winter Dragon  [author] 6 Feb, 2022 @ 7:52pm 
Hi b_man_5787, thanks for your comment about the turret placement problem.

There's been a problem since time immemorial where Middle Block Snapping and some units of Grid Spacing on Local Snapping will not allow a turret to snap to the mid point of a sloped surface, even though it looks visually like the turret should fit. I think this is a long time bug that Boxelware did not fix yet.

Meanwhile, I have been updating all of my publications with a table of info showing what Grid Spacing I have used for each size turret or hardpoint. Since 2020, all of my designs should share the same dimensions for turret edge base blocks for each size hardpoint, so the settings I have posted on this page should work for all of my other designs as well.

Hope this is helpful.
Moist Yeti 57 6 Feb, 2022 @ 5:31pm 
I'm having issues placing turrets on the turret blocks on these ship designs of yours . It tells me the turrets do not fit . But only on the turret blocks that are angled do I have this problem