Total War: WARHAMMER II

Total War: WARHAMMER II

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Ai Recruitment Unleashed
   
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Tags: mod, Campaign
File Size
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395.925 KB
4 Feb, 2022 @ 9:12am
5 Feb, 2022 @ 5:54pm
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Ai Recruitment Unleashed

In 1 collection by Incata
Total War Warhamer 2: Gameplay Mods
69 items
Description
This mod modifies the recruitment of the AI ​​to give it total freedom of recruitment although with certain parameters so that its compositions are better and better.

She has to meet the requirements, of course. With total freedom I mean that she is not forced to recruit 50% infantry, 20% pikemen, 20% cavalry and 10% artillery she can create any composition (all the infantry or even a whole cavalry army, I saw him do it with kislev in a game). She has some limits so that she doesn't do crazy recruits, but precisely the requirements are what can force her to spam a unit, the easier the recruit, the better compositions she will form.
mod like Units Without Requirements or Unshackle AI Recruitment or Militia Recruitment they can help, just like anything else that helps the human

Basically tons of units have been added to different recruit lists, units that weren't on the list have been added, and a level system has been generated by which the ai will tend to recruit more valuable units, the ai can still recruit units from low cost, but if we take an AI that can recruit a tier 5 regiment and a tier 1 regiment as an example, it will have 74 more chances to recruit the tier 5 one.

This results in very varied and quite powerful armies, it depends on the faction and external elements (such as the buildings the AI ​​has, the time it has to recruit them, the economy etc) for a faction to recruit more varied or more spam.

Additionally, specialized recruitment has been created for most Legendary Lords and for some factions.

It is compatible with any mod that does not modify this. The mod will not break your games and you can uninstall it at any time and everything will be back to normal, it can work well with mods that add new units but the mod was designed for vanilla.
It is compatible with saved games.

Remember to take a look at the mods in my game collection, I use them all, but even if I only use a few the game will improve a lot, and it's completely modular.

-Collection of gameplay mods
-Visual collection
-Collection menus and improvements
-All my mods

30 Comments
Incata  [author] 17 Oct, 2024 @ 5:39am 
@Le druide I didn't realize it was from 2, it's been a while since I checked these mods, it could be that there was a bug
Le druide 14 Oct, 2024 @ 9:02am 
RPFM
Incata  [author] 14 Oct, 2024 @ 8:45am 
21 WH_Azazel_Land_3 wh3_default_land_characters 15
22 WH_Azazel_Land_3 wh3_default_land_ranged_cavalry 5
23 WH_Azazel_Land_4 wh3_default_land_aura 5
24 WH_Azazel_Land_4 wh3_default_land_melee_cavalry 5

I can't find any error, maybe you can mention with which program this appears and in which section
Le druide 14 Oct, 2024 @ 5:09am 
Two invalid references in "cdir_military_generator_template_ratios_tables"
Row 21 and 24. They duplicate valid references for Durthu and Orion. Raw to be deleted.
Incata  [author] 5 Sep, 2022 @ 1:54pm 
@diegonav1997 Not for now. When I have time, interest and most importantly the game, I'll try to port my mods to TWW3
Diego 31 Aug, 2022 @ 10:22am 
Can you do this for Warhammer 3? Would be amazing :D
Incata  [author] 11 May, 2022 @ 1:40pm 
@cybvep Thank you for sharing your opinion and experience. 😉
cybvep 10 May, 2022 @ 7:17am 
Great mod. It increases the army variety a bit and variety is one of the main reasons I'm playing WH2. I want to face cavalry-heavy armies, archer-heavy armies, mobility-focused armies, infantry blobs, monster-armies etc. and with this mod there is a greater chance that you will face more interesting army compositions. Nice job.

Obviously not the only mod I use, but it works well with various other ones like Jadawin's Cost-based Army Caps, for example (so you can curtail total doomstacks but also allow the AI to upgrade their armies so there are fewer crapstacks).
Incata  [author] 13 Feb, 2022 @ 4:35am 
@Goma I don't think so either
Goma 12 Feb, 2022 @ 2:35pm 
I don't think this mod is compatible with SFO.