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CTI 34 KP Liberation 0.96.7a MSKE_2017
   
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Data Type: Scenario
Scenario Gameplay: Multiplayer
Scenario Map: OtherMap
Meta: Dependency
File Size
Posted
Updated
5.156 MB
4 Feb, 2022 @ 8:30pm
5 Feb, 2022 @ 12:30pm
5 Change Notes ( view )

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CTI 34 KP Liberation 0.96.7a MSKE_2017

Description
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My port of KP Liberation to MSKE_2017! Enjoy!

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The area has fallen to the enemy, and it is up to you to take it back. Embark with your teammates on a persistent campaign that will span several weeks of real time to liberate all the major cities of the area.

- Experience a massive “Capture the Island” campaign involving a large range of different settlements across the entire area.
- Cooperate with up to 34 players, including a Commanding role, two fire-team squads, a medevac and a logistical support squad as well as AI recruits to fill the gaps.
- Purchase both infantry and vehicles (both ground and air) using three different types of physical resources; supplies, ammunition and fuel.
- Build the FOB of your dreams with an in-game "what you see is what you get" system.
- Play within an immersive engine that not only punishes you for civilian casualty but diversely reacts in turn.
- Combat aggressive and cunning hostile forces who react and adapt to your actions.
- Monitor and work alongside, or against, independent guerrilla forces.
- Learn that every window is a threat thanks to the custom urban combat AI.
- Accomplish meaningful secondary objectives that will benefit your progression.
- Never lose your progress with the built-in server-side save system.

-- Predefined Factions (can be changed easily in the config) --
Blufor (0): Default Vanilla
Opfor (0): Default Vanilla CSAT
Resistance (0): Default Vanilla FIA

-- Statistics --
Capitals: 9
Cities: 49
Military: 34
Factories: 15
Radiotower: 26
Total Sectors: 133

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If any bugs are found, anything out of sorts, at all, don't mind dropping a comment for me!
6 Comments
Burbank 25 Apr, 2022 @ 4:51pm 
Thanks for the info Deserted, I will pass that on to my friends :)
deserted_goat 25 Apr, 2022 @ 1:41am 
It's KP Lib, Comm role is bugged, just play as Platoon Sergeant or w.e. instead and make them Zeus and then you'll have full access to all the units. I just do it using MCC Sandbox usually, easier for me lol
Burbank 24 Apr, 2022 @ 12:38pm 
Alright, thanks for the response.
Burbank 23 Apr, 2022 @ 4:46am 
So, I've been trying to figure out the whole full zeus, but all I'm getting is the vanilla stuff or whatever is allowed in your liberation mission such as vanilla stuff and the BW (German mod). Under parameters I changed the limited zeus to Disabled, didn't work. I also went into the mission itself under editor and changed the module for all unofficial addons, didn't work either. I also then went into the mission_params.hpp and set the class LimitedZeus default = 0 instead of 1 so I wouldn't have to change it and it still isn't showing me all the mods I have in zeus. Any ideas would be nice. Before 0.96 it was just going into the mission.sqm and zeus_synchro.sqf and changing a few things and that worked, but now I can't do any of that with this.
Devo Sr.  [author] 22 Apr, 2022 @ 8:33pm 
Yes there is a way! You have to use PBO Manager and all that. It's quite the process. If you want to know more just join the Discord up above and add me on, well Discord. Be more than happy to help.
Dugger 17 Apr, 2022 @ 10:16pm 
Is there a way to change the enemies through config? Like if I wanna fight Russians instead of CSAT?
Great lib mod though enjoying it so far.