Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

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All Settlements Walled for DeI 1.3
   
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Tags: mod, Campaign
File Size
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361.246 KB
5 Feb, 2022 @ 8:00am
1 Change Note ( view )

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All Settlements Walled for DeI 1.3

Description
This submod adds invisible walls to all minor settlements, so the AI has to besiege them. This submod does not change anything about major settlements, which already have walls. When fighting on the battle map, the game loads a city with walls.
Warning: The game does not have models for walled minor port settlements, so it will crash if you try to fight one of those on the battle map. They have to be autoresolved. Although barbarian ones seem to work.
This submod was made with the DeI 1.3 public beta buildings, so it requires Divide et Impera below it in the load order. But it is modularized, meaning it only adds an effect to some buildings and leaves all other effects untouched, so it will likely continue to work unless the DeI team removes entire buildings in a future update. It probably also works with previous DeI versions such as the current stable 1.2.8, but i have not tested that. Just make sure you load this on top of any mods using building_effects_junction_tables.
11 Comments
emikorn 27 Jun, 2024 @ 11:34am 
Is It updated?
river black 8 Jun, 2022 @ 4:29pm 
ok man,no problem....the mod was for the AI to besiege,I got it......my Rome 2 started to crash like crazy and nothing seems to work so I can't play DEI anymore....but still appreciate your work
Rhetor  [author] 6 Jun, 2022 @ 2:58am 
Yeah, but the game doesn't use custom models for those cities. They are just default "x-sized cities" plopped into the landscape. So some of them them work, others don't. We're modding something here that was not anticipated by the game.
river black 31 May, 2022 @ 6:58pm 
Arretium its nearly a river and it doesn't work
Rhetor  [author] 26 May, 2022 @ 2:28am 
I'm not entirely sure, sometimes the don't work, but I don't know which ones do and which ones don't. It's about which models the game has.
river black 9 May, 2022 @ 12:35pm 
it's about ladders height or all minor cities should be conquered only by autoresolve?
river black 9 May, 2022 @ 12:31pm 
hello! I recently attacked Arretium with ladders and my troops don't seem to be able to climb the walls....all the battles with minor cities should be autoresolved or like it says above only those that are ports?
Rhetor  [author] 7 Mar, 2022 @ 8:53am 
@Ragnar: That's hardcoded. The game picks the models, we can't change that.
Ragnar 7 Mar, 2022 @ 2:28am 
Why not have walled major cities with ports models loaded when sieging minor cities so we can play on the battle maps.
Rhetor  [author] 13 Feb, 2022 @ 5:04am 
@Ragnar: It's a building effect, so it should be.