RimWorld

RimWorld

81 ratings
Dynamic Carrying Capacity
   
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Mod, 1.3
File Size
Posted
Updated
364.359 KB
6 Feb, 2022 @ 12:31pm
6 Feb, 2022 @ 11:13pm
2 Change Notes ( view )

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Dynamic Carrying Capacity

Description
Changes Mass Capacity of pawns in both map and caravan.
Vanilla Rimword calculates as 35kg * bodySize
New Formula is 5 * √(CarryingCapacity) * (1 + Log(BodySize))
CarryingCapacity is BaseCarryingCapacity * Manipulation * BodySize

Some Examples for Mass Capacity:
Human Vanilla -> 35.00 kg
Healty Human without modification -> 43.30 kg
Human with %12 manipulation -> 15.00 kg
Human with %53 manipulation -> 31.52 kg
Human with %78 manipulation -> 38.24 kg
Human with EPOE exoskeleton implant
(+25 CarryingCapacity, +%25 Manipulation) -> 55.90 kg

Ratkin Vanilla without modification -> 28.00 kg
Ratkin without modification -> 27.09 kg
Ratkin with Santa Package
(+60 Carrying Capacity) -> 41.38 kg

Full Changes for healthy unmodified pawns:
Alpaca from 35 to 43.3
Bison from 84 to 92.59
Donkey from 49 to 58.72
Domedary from 73.5 to 83.1
Elephant from 140 to 138.74
Horse from 84 to 92.59
Muffalo from 84 to 92.59
Yak from 73.5 to 83.1
Pwca from 105 to 110.78
Gordyfu from 210 to 188.6
King Hamster from 63 to 72.65

Human from 35 to 43.3
Ratkin from 28 to 27.09
Rabbie from 31.5 to 39.34
Dragonian from 28 to 49.46
Kjin from 70 to 61.24
Goblin from 31.5 to 39.34
Ravia from 33.3 to 42.34
Epona from 52.5 to 75.54
Uniponen from 52.5 to 68.32
Destrier from 87.5 to 148.27 (BCC is 450!)
Moyo from 35 to 43.3
Red Moyo from 38.5 to 66.88
Paniel from 35 to 51.23
24 Comments
Mlie 25 Apr, 2023 @ 1:28pm 
Avarice 1 Feb, 2023 @ 4:25pm 
Forgot to enable the 1.4 in my search, Hope you are enjoying lost ark still! (got all excited before I realized it was for 1.3 :P )

For what ever reason my androids with hydraulic frame from android tiers reforged mod did not have any carry capacity increases.(Way to many mods, so just looking for yet another mod to fix what is probably a mod related problem)

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1428989232
At least allowed me to have my 15 hydrolic framed android not be useless but still does not calc it right nowhere near my +80 from the frame. So bulk carrier can be a band-aid. if you came searching for a fix and forgot the 1.4 filter like me XD
Crispy Asian 9 Jan, 2023 @ 5:26pm 
@YemG Dang, I love this because it makes carry capacity where you can scale it rather than just artificially inflate it. Let me know if you get the itch again because I'd love to have this mod back.
PremierVader 11 Dec, 2022 @ 10:23am 
Does it work with Combat Extended?
The Exterminator 3 Nov, 2022 @ 11:26am 
@YemG Oh nooo :( That's such a bummer. I love transhumanists, and this mod is actually one of those that made ALOT of sense for me. Sad to see you can't work on it, but I understand. Darn it, its such a small adjustment, but it was so gamechanging, I loved it. I played with this for months, thanks for your work !
YemG  [author] 31 Oct, 2022 @ 9:27am 
Update: 1.4 seems to have chanced more and this mod breaks caravans. I don't know what has changed and don't wanna spend time to figure it out. Sorry folks but not gonna update soon. :mortis: until I get that rimworld itch.
FranCSGO Gameplays y Tutoriales 26 Oct, 2022 @ 8:36pm 
1.4?
tomstraight2 24 Oct, 2022 @ 2:07pm 
Please update bro
D1rtyLewis 24 Oct, 2022 @ 11:45am 
yeah thats chill
YemG  [author] 24 Oct, 2022 @ 8:36am 
@D1rtyLewis I can probably do that on weekend. Kinda addicted to Lost Ark lately.