RimWorld

RimWorld

Dynamic Carrying Capacity
24 Comments
Mlie 25 Apr, 2023 @ 1:28pm 
Avarice 1 Feb, 2023 @ 4:25pm 
Forgot to enable the 1.4 in my search, Hope you are enjoying lost ark still! (got all excited before I realized it was for 1.3 :P )

For what ever reason my androids with hydraulic frame from android tiers reforged mod did not have any carry capacity increases.(Way to many mods, so just looking for yet another mod to fix what is probably a mod related problem)

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1428989232
At least allowed me to have my 15 hydrolic framed android not be useless but still does not calc it right nowhere near my +80 from the frame. So bulk carrier can be a band-aid. if you came searching for a fix and forgot the 1.4 filter like me XD
Crispy Asian 9 Jan, 2023 @ 5:26pm 
@YemG Dang, I love this because it makes carry capacity where you can scale it rather than just artificially inflate it. Let me know if you get the itch again because I'd love to have this mod back.
PremierVader 11 Dec, 2022 @ 10:23am 
Does it work with Combat Extended?
The Exterminator 3 Nov, 2022 @ 11:26am 
@YemG Oh nooo :( That's such a bummer. I love transhumanists, and this mod is actually one of those that made ALOT of sense for me. Sad to see you can't work on it, but I understand. Darn it, its such a small adjustment, but it was so gamechanging, I loved it. I played with this for months, thanks for your work !
YemG  [author] 31 Oct, 2022 @ 9:27am 
Update: 1.4 seems to have chanced more and this mod breaks caravans. I don't know what has changed and don't wanna spend time to figure it out. Sorry folks but not gonna update soon. :mortis: until I get that rimworld itch.
FranCSGO Gameplays y Tutoriales 26 Oct, 2022 @ 8:36pm 
1.4?
tomstraight2 24 Oct, 2022 @ 2:07pm 
Please update bro
D1rtyLewis 24 Oct, 2022 @ 11:45am 
yeah thats chill
YemG  [author] 24 Oct, 2022 @ 8:36am 
@D1rtyLewis I can probably do that on weekend. Kinda addicted to Lost Ark lately.
D1rtyLewis 22 Oct, 2022 @ 6:53pm 
ey, you mind updating to 1.4?
Winter 21 Aug, 2022 @ 1:11pm 
appreciate the mod
The Exterminator 29 Jul, 2022 @ 2:28pm 
This is exactly what I needed. I got so frustrated that I give my pawns EXOSKELETONS, and their carrying capacity doesn't increase at all. Like that's the point dude, your power armor should barely weigh you down, thats why you have an EXOSKELETON.
YemG  [author] 13 Feb, 2022 @ 1:03pm 
@Coolchilion I would suggest this mod if you use race mods or if you play heavily modded rimworld. If you run vanilla-ish, CCF does the job. I posted this mod release on reddit and someone was reaching 470 kg weight limit on humans with CCF, with this mod that would only reach 108 kg.
Coolchilion 13 Feb, 2022 @ 4:53am 
Would you consider your mod more balanced than Carrying Capacity Fixed
Vintage Misery 10 Feb, 2022 @ 1:41pm 
Thanks for the clarification. I was confused because Bulk Carrier's admittedly vague description seems to imply that it only makes Carrying Capacity influence capacity in caravans but the capacity on map remains at 35kg. More confusing it can be increased by something like accessory backpack from Vanilla Expanded and exoskeleton from EPOE. However, the carrying capacity could not go below 35kg no matter what and that's whats cool about your mod I think. A pawn with one arm should carry less, I'm going to try it for that reason alone.
YemG  [author] 10 Feb, 2022 @ 12:41pm 
@Vintage Misery Bulk Carrier uses CarryingCapacity * 0.5 kg. CarryingCapacity is BaseCarryingCapacity * Manipulation * BodySize. For example if you use Rakins+ a race with 28 BaseCarryingCapacity and 0.8 BodySize, would result 11.2kg mass limit. I don't know if Bulk Carrier mod is caravan only but this mod effects both caravan and map. As I run multiple race mods I tried to create a formula that is acceptable universally. I think I will add in moving to the mixture but I need to check impact.
Vintage Misery 10 Feb, 2022 @ 11:03am 
Hi, this looks like something I've been looking for, but I always get confused with this stuff. Could anyone tell me how this compares to what I'm currently running: Bulk Carrier. I'm looking for a mod that lets things like equipment, traits, and bionics to change carry weight on the map and also have that factor into caravans, am I understanding that this can accomplish that?
YemG  [author] 8 Feb, 2022 @ 12:02am 
@Dizzy Ioeuy It shouldn't impact much, I am using [SR]Factional War with RocketMan, great mods check it out if you haven't seen, 120ish pawns fought and I didn't notice any difference. You can check with Dubs Performance Analyzer if you want. For more technical answer it should take 15x - 20x more time to calculate with new formula for your cpu but that is in nanoseconds.
Dizzy Ioeuy 7 Feb, 2022 @ 4:19pm 
Is this light n performance? How often does it update the calc?
Frying_Dutchman 7 Feb, 2022 @ 1:21pm 
Ok thanks, I always thought it was very funny how a human could carry an elephant.
YemG  [author] 7 Feb, 2022 @ 12:57pm 
@Frying_Dutchman yes, hauling corpses does not check mass limit. This mod effects how much a pawn can carry in their inventory.
Frying_Dutchman 7 Feb, 2022 @ 12:38pm 
does this still allow a human to carry an elephant that it hunted?
lloki 7 Feb, 2022 @ 8:48am 
Great idea!