Arma 3
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Rat works - L2A1 Anti-structure Launcher
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Data Type: Mod
Mod Type: Mechanics, Weapon
File Size
Posted
Updated
18.953 MB
7 Feb, 2022 @ 2:59pm
29 Jul @ 7:31am
4 Change Notes ( view )

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Rat works - L2A1 Anti-structure Launcher

Description
L2A1 ASM [MATADOR]

The MATADOR-AS is currently used by the British, German, and Israeli Armed Forces. It is an Anti-structure weapon with an advanced tandem warhead with two variants;

  • Anti-Structure or AS uses an enhanced munition to defeat structures and fortifications by penetrating outer walls before exploding inside the structure.

  • High Explosive Squash Head or HESH - is a type of explosive projectile that conforms to the surface of a target before detonating. Squash head projectiles are similar to high explosive projectiles and are well suited to many of the same targets.

  • The counter-mass consists of shredded plastic, which is launched out of the rear of the weapon when it is fired. This plastic is rapidly slowed by air resistance, allowing the weapon to be fired safely within an enclosed space.

ABOUT US

Rat works is the 4th infantry Brigade Milsim[4thib.co.uk] unit's project group. With creators outside of the 4thib, we are working to publish smaller quality of life mods for Arma 3 to ensure milsim communities and others have the functionality to create realistic, immersive campaigns and missions.

To find out more about Arma 3's largest British Milsim, click here[4thib.co.uk] or follow us on Youtube to see what we get up to.

Originally posted by EULA:
It is forbidden to distribute the content of this package by itself, or as part of another distribution, using the Steam Workshop by anyone other than Ratworks and it's creators highlighted in the "Authors" section of the workshop and within the modification itself.



You may NOT use the material for commercial purposes. This includes running this package on server instances that employ any monetization schemes, including, but not limited to, donate-reward systems. Bohemia Interactive's approval of your monetization scheme does not grant you rights to wave this clause of the EULA.

Please note that the above mentioned agreement gives the right to Ratworks to waiver any of the conditions.

These mods are provided for Bohemia's Interactive Arma 3 and is not to be used with VBS/JCOVE or any of its derivatives built for the purpose of military training without written authorisation from the licensor Ratworks.

It is strictly forbidden for the content provided and/or any derivatives to be used outside of Arma 3 without written authorisation from the licensor Ratworks.


Special thanks to VCB for providing the sight picture
29 Comments
Lynx  [author] 31 Jul @ 1:32pm 
@Klesin Thanks for bringing this to our attention. The error you are facing is likely tied to the classnames being changed in the latest update to make them CBA Disposable Launchers. Here's how you can fix this issue:
1. Rename the classnames in any scripts to the new ones.
2. Remove rw_weapons from your mission dependencies.
Klesin 30 Jul @ 11:45am 
Currently getting an error - "No entry {LINK REMOVED} which is currently causing some of my mission to be unable to load or open, and some where the L2A1 is missing from the arsenals and loadouts completely
Lynx  [author] 29 Jul @ 8:00am 
@Hawkeye Acknowledged and addressed in today's update. Apologies for the long delay before a publicly available fix.
Hawkeye 22 May @ 9:33am 
for the Anti-structure one
Hawkeye 22 May @ 9:33am 
there's a bug that the munition won't explode upon imptact after update
PoToo 9 Oct, 2024 @ 12:03am 
Hiya, I noticed the last update removed the ACE dependency, but the workshop page still has it as one. Could you remove it so we can use it without a missing dependency warning?
< blank > 6 Sep, 2024 @ 4:49am 
Great mod.
Too bad it can't be used in night missions though...

Are there any plans to implement an optic that supports NV goggles?
zAtomBombe 22 Feb, 2024 @ 3:49pm 
Hey, Weight is unrealistic, MATADOR ASM weight in real life is 10.325kg, I would appreciate a fix
kingdavid28 4 Dec, 2023 @ 11:08pm 
Great mod! Thank you.
can you make one that the launcher is reusable?
i try to open and make some edit but it's not open in pbo manager.
can you help?
thanks a lot.
Hoplite 29 Nov, 2023 @ 10:59am 
Hello, I'm trying to create a similar mod with an AT4 to simulate AT4 AST.

Could you please give me highlights on the method you used to create the AS version ?

I tried to make a tandem warhead ammo and to play with the configs, but either it explodes outside the building, leaving everyone inside alive, or it goes through the entire building without exploding. I wonder if I have to use some kind of event handler to make the rocket detonate inside the building.

How did you make it ?