Space Engineers

Space Engineers

451 ratings
Populated Worlds Creatures Ai Enabled NPCs
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Type: Mod
Mod category: NPC
Tags: NoScripts
File Size
Posted
Updated
3.130 MB
8 Feb, 2022 @ 6:56pm
1 Mar, 2022 @ 12:49pm
4 Change Notes ( view )

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Populated Worlds Creatures Ai Enabled NPCs

Description
=Important=
ADMIN CONTROL FOR NPCS: https://github.com/MeridiusIX/Modular-Encounters-Systems/wiki/Admin-&-Configuration:-Creatures

If you got npcs in your safezone. Make sure to setup your safezone to kick out SPRT and SPID. Keen sets this off by default. Also no reuploading.
For more humanoid encounters I suggest this you can use both packs: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2621488886

Vanilla Npcs only mod. I suggest using this or the vanilla only mod not both.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2769217732

This mod turns Vanilla npcs Wolves and Spiders into Ai enabled npcs. This makes them perform better compared to vanilla npcs and their broken Ai and they're more optimized so you can have way more ingame. There is also a threat system so the more armed you are the stronger the bigger waves become. Spiders will now spawn into various biomes of their homeworld making them a bit more camouflage. Wolves won't harm players but Cyberhounds will. Enjoy going Starship Troopers in SE, you're welcome Keen.

Wolves are now passive and won't attack unless they're attacked by the player or a hostile npc.
Spiders kinda work like their 2015 counter part. They'll pathfind to the player and hunt them down on grids or even in voxel caves and break down doors or cockpits if they can reach them.

A few new npcs are added and most likely more in the future.
Baby Spiders: They're just tiny little spiders cute little babies~
Cyberhound the classic SE Cyberhound makes a return and they'll hunt the player or other npcs. They will kill wolves on sight for revenge for them taking their place in SE.

Again I suggest Keen to fix and add more support for NPCs and PVE in vanilla SE: https://support.keenswh.com/spaceengineers/pc/topic/fix-npcs-to-be-functional-again

156 Comments
Huge Jazzman 3 Jun @ 3:35am 
Does this need MES planet creature spawner or any config settings changed?
TheDespot 10 Mar @ 7:40pm 
Yes I have found this mod also causes issues with industrial overhaul ores, I am guessing due to what MystikDragon has mentioned.
Noelle 13 Nov, 2024 @ 5:37pm 
idk if sheep and cows are from this mod but any NPC that are supposed to be considered Neutral are tagged as enemies so every non-hostile NPC is shot at regardless if target neutral is turned off or on
MystikDragon4 25 Oct, 2024 @ 5:04am 
@FluffyHusky
Bring Back Cyberhounds overrides the EarthLike def to adjust the creature spawn radius. Make sure the Cyberhounds mod is placed below (above on DS) in the mod list
This is taken from the better deep scarce stone mod
https://steamhost.cn
I have found this to be true
FluffyHusky 17 Oct, 2024 @ 1:11am 
whats funny Patrick is i tested every mod and then this mod + better stone and it indeed does revert the ores. So its either this or one of the required mods automatically installed with it.
Patrick 1 Oct, 2024 @ 7:27am 
FluffyHusky, that seems very unlikely. This is just an MES mod that spawns AI Enabled spiders. Neither of those conflict with Better Stone.
FluffyHusky 30 Sep, 2024 @ 3:52pm 
Unrelated note.

This specific mod or its dependencies conflicts with Better Stone for SOME UNKNOWN REASON.
The Doctor 28 Sep, 2024 @ 7:58pm 
I love this mod esp in sandstorms
✨Jevil Gaming✨ 15 Jul, 2024 @ 7:12pm 
@umbra make sure you have wolves spawn on in world settings, also, cool name