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Linking don’t work damnit
Bring Back Cyberhounds overrides the EarthLike def to adjust the creature spawn radius. Make sure the Cyberhounds mod is placed below (above on DS) in the mod list
This is taken from the better deep scarce stone mod
https://steamhost.cn
I have found this to be true
This specific mod or its dependencies conflicts with Better Stone for SOME UNKNOWN REASON.
It seems Keen changed how the SPID faction gets generated, it used to be at game start from memory, it's now when the first vanilla spider spawns.
Why does this matter? Because most of the creatures in this pack try to get assigned to the SPID faction, if it doesn't exist it fails what I suspect is a spawn condition.
The fix is simple: Edit your save to add SPID from another clean Alien start save that has had at least one spider spawn to generate the faction.
After that, I never had any more issues with missing creatures from this mod.
Same, No creatures and NPCs whether they be custom or vanilla will spawn and my planets are completely void of any NPCs including vanilla as a result. Only NPCs I can get are the randomly generated ones spawned in through the spawner provided by AI Enabled which isn't the same as encountering them out in the wild. I hope we hear an answer as to how to fix it soon BC it sucks not being able to have NPCs.
After disabling it, the game went back to being smooth :(
"Barko six, going bark."
Build walls/traps or build troops they're only animals in the end.