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@Aelanna I'll pay attention to that, with the new 1.6 optimization update I also think most of those mods will be obsolete, thanks again!
Personally, I've got 398 mods in my modlist and haven't noticed any conflicts between the performance mods that I recommended, but mileage will likely vary, especially whenever a new game version actually drops (I stayed on 1.4 for probably a year after 1.5's release just to see how many mods would be updated/continued/deprecated). Most of my mods are simpler tweaks/add-ons such as quality of life, textures, weapons, walls, animals, etc. as opposed to mods that overhaul the game in a more significant way, such as Combat Extended or Medieval Overhaul, so performance mods probably run into fewer issues in a setup like mine
Otherwise, make sure you're stocked up on the usual performance mods: Performance Fish + Fishery database (from github, not the Workshop), RocketMan, Dubs Performance Analyzer, and Performance Optimizer
The two things I think could be is either the very high workspeed of my colonists or the Pick up and Haul mod.
I'm not a good modder so I'm not sure.
I noticed that performance drops by like 95% when cleaning the mess.
My pawns have extremely high workspeed (I'm using a personal mod that alters the stats of the pawns to be absolutely OP), I don't know if that's the root of the problem but I appreciate if you could take a look.
On the debug log there's nothing popping up but the lag is visible.
Thanks!