Crusader Kings III

Crusader Kings III

47 ratings
Zealot King - No longer updating
   
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3.194 MB
11 Feb, 2022 @ 1:13pm
12 Aug, 2022 @ 11:59pm
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Zealot King - No longer updating

Description


I won't be updating this mod anymore, but it should keep working for a long time.
Feel free to download the files and reupload it as your own mod.

Adds a very rare trait, intended for AI only.

A zealot king will focus on conquering heathens and may very rarely even start crusades.
Enemies will need to band together to fend off this invader.

At his ready is an army of zealots, scaling off the size of the empire.
These do not recover once dead.

A character needs to fulfill certain prerequisites to be able to obtain it and additionally, there's a very low random chance to reduce the appearance of a zealot king.

Features unrelated to the zealot king:
  • Can no longer ally unless neighbours (adjustable in game rules)

Recommended mods:
Aggressive AI
Legendary Conqueror
23 Comments
Xherdos 23 Feb, 2024 @ 12:02pm 
Was a really nice mod.
Skalla  [author] 27 Sep, 2022 @ 10:47am 
It's no longer a legacy, but a house modifier instead. See comments further down.
Xherdos 27 Sep, 2022 @ 7:32am 
still a nice mod but recently i noticed that the Legacy for the Zealot King is missing.
(Don't have any mod that adds Legacies besides this one)
Joar 10 Sep, 2022 @ 8:17am 
It *works* but it's name is bugged while searching for it, and the trait appears way too often. On the lowest setting 4 characters got it shortly after starting the game.
TurtleShroom 13 Aug, 2022 @ 9:38am 
Thank you.
Skalla  [author] 13 Aug, 2022 @ 12:02am 
I've actually already removed it with the last patch, just forgot to take it out of the game rules.
Thanks for your report.
TurtleShroom 12 Aug, 2022 @ 7:26pm 
Please consider removing the "feature" that prohibits alliances outside of neighbors. That causes compatibility for EVERYTHING that touches alliances. Without, you basically have a Mod that doesn't touch any extant files, making for universal or near-universal compatibility.
Skalla  [author] 14 Jun, 2022 @ 2:39pm 
Thanks for your report. I did not realize it would work that way.
I've adjusted the legacy to be a house modifier instead. This should resolve the issue.
ThogThag 14 Jun, 2022 @ 11:59am 
Love the mod <3
But unfortunatelly encountered one issue that kinda ruined my playthrough ... my dynasty got 5 zealot kings in a row (on default frequency) ... every single one of them unlocked the zealot dynasty legacy (not only forcefuly wasting a ton of renown but also increasing future legacy costs) because of that i wasnt able to have new legacy for over 200 years ... extremely anoying. I would suggest one of these solutions:
-make the legacy permanent
-make the legacy manualy unlockable to dynasty head instead of having it automatically bought
-make legacy not cost renown, or at least not increase the cost of future legacies
Skalla  [author] 13 May, 2022 @ 10:58am 
Bug is fixed. Thanks for the report!