Crusader Kings III

Crusader Kings III

Zealot King - No longer updating
23 Comments
Xherdos 23 Feb, 2024 @ 12:02pm 
Was a really nice mod.
Skalla  [author] 27 Sep, 2022 @ 10:47am 
It's no longer a legacy, but a house modifier instead. See comments further down.
Xherdos 27 Sep, 2022 @ 7:32am 
still a nice mod but recently i noticed that the Legacy for the Zealot King is missing.
(Don't have any mod that adds Legacies besides this one)
Joar 10 Sep, 2022 @ 8:17am 
It *works* but it's name is bugged while searching for it, and the trait appears way too often. On the lowest setting 4 characters got it shortly after starting the game.
TurtleShroom 13 Aug, 2022 @ 9:38am 
Thank you.
Skalla  [author] 13 Aug, 2022 @ 12:02am 
I've actually already removed it with the last patch, just forgot to take it out of the game rules.
Thanks for your report.
TurtleShroom 12 Aug, 2022 @ 7:26pm 
Please consider removing the "feature" that prohibits alliances outside of neighbors. That causes compatibility for EVERYTHING that touches alliances. Without, you basically have a Mod that doesn't touch any extant files, making for universal or near-universal compatibility.
Skalla  [author] 14 Jun, 2022 @ 2:39pm 
Thanks for your report. I did not realize it would work that way.
I've adjusted the legacy to be a house modifier instead. This should resolve the issue.
ThogThag 14 Jun, 2022 @ 11:59am 
Love the mod <3
But unfortunatelly encountered one issue that kinda ruined my playthrough ... my dynasty got 5 zealot kings in a row (on default frequency) ... every single one of them unlocked the zealot dynasty legacy (not only forcefuly wasting a ton of renown but also increasing future legacy costs) because of that i wasnt able to have new legacy for over 200 years ... extremely anoying. I would suggest one of these solutions:
-make the legacy permanent
-make the legacy manualy unlockable to dynasty head instead of having it automatically bought
-make legacy not cost renown, or at least not increase the cost of future legacies
Skalla  [author] 13 May, 2022 @ 10:58am 
Bug is fixed. Thanks for the report!
Derthiel 13 May, 2022 @ 8:11am 
Hello there is a bug which makes it impossible to declare holy war for duchy. It just doesnt show and AI cant do it either
Skalla  [author] 21 Apr, 2022 @ 1:11pm 
That was the case in an older version, I've since adjusted it to target kingdom tier titles but with a lower cooldown instead.
Tetra 21 Apr, 2022 @ 11:43am 
I'm not sure how it is for the AI, but when I got the trait myself I could only declare a Crusade on a Empire, Maghreb in this case
Skalla  [author] 21 Apr, 2022 @ 11:20am 
Thank you for your report.
It was indeed a bug. I've uploaded the fix, save game compatible.
Joar 21 Apr, 2022 @ 9:06am 
The percent chance of a character becoming a Zealot King has got to be bugged. I play with both Zealot King and Legendary Conqueror on Very Low chance. Despite this, I have (currently) 15 Zealot Kings in the game, and 1 Legendary Conqueror. Considering how insane the trait is, I feel frustration being surrounded by 4 Zealot Kings that also have their imba MAA.
Skalla  [author] 20 Apr, 2022 @ 11:21pm 
No, the Zealot King may randomly start a crusade against a Kingdom tier title.
Tetra 19 Apr, 2022 @ 5:36am 
Just making sure, you are suppose to start a crusade against an Empire Tier Title, correct?
Skalla  [author] 17 Apr, 2022 @ 9:39am 
Thank you for noticing. It was a bug, which I've now subsequently fixed. Save game compatible.
Tetra 16 Apr, 2022 @ 7:29pm 
Had the Crusader King of Jerusalem get this trait but he didn't start a war all his life, not sure if that is intended.
Skalla  [author] 21 Mar, 2022 @ 12:30pm 
Yes
n00bGingrich 21 Mar, 2022 @ 6:00am 
save game compat?
Skalla  [author] 20 Mar, 2022 @ 4:21am 
Updated to 1.5.1
@Lumbago: Yes, thought I'd sneak it in there ;)
Milsugione 18 Mar, 2022 @ 10:28am 
lmao press the attack