Age of Wonders: Planetfall

Age of Wonders: Planetfall

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extended sectors unlimited exploitations
   
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13 Feb, 2022 @ 12:27am
13 Feb, 2022 @ 2:45am
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extended sectors unlimited exploitations

Description
Ever wanted a sprawling super city, but you weren't allowed to expand? You want to annex one too many landmarks that had a specialization which you no longer had an open slot for?
This variation of my mod basically works the same as the parent mod, but also increases the cap of the normal exploitations, like energy, food, ... to a cap of 999.
There shouldn't be any new mod conflicts compared to the normal version.

- Allows residential sectors to be build on water and mountains. They can be built without restrictions.
- normal sectors (includes water sectors) increase Energy/Production/Food/Research Slots by 1. (if needed I can also add a happiness slot.)
- all sector (including Landmarks and Dwellings) now increase the sector capacity and annex range as if they were residental exploitations.
- basically unlimited amount of ANY specializations (you will never reach the limit of 999) (includes orbital relays)
[- more colonists (up to 400)] REMOVED due to mod conflicts. See https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2755307106 if you want it.

changed packs:
ColonyUpgrades_Strategic
ColonyDefinition_Strategic
Structure_Strategic (including DLCs)
all Dwellings packs (including DLCs)
OrbitalRelay_Shared

KNOWN ISSUES:
- Residential Districts terraform mountains.
- Sometimes the game refuses you to annex some sectors. I have no idea why. It only happens if the city is already quite large in that direction. Annexing more sectors around these sectors often solves that problem.
- The sector display breakdown in the colony is ugly as hell. Again, no clue why it is displayed like that, and frankly, I don't have the energy to look for it.
45 Comments
acv55555 24 Sep, 2023 @ 2:37pm 
Okay, so I may have figured it out.
If you are using the Outlanders mod (or any mod that adds a NEW kind of dwelling other than vanilla) obviously Nordos wouldn't have touched it.

Considering that each sector/settlement/whatever will only ever add +1 sector, you are always only ever going to be +1 sector ahead of running out.

I'll also have to check but some modifications to Therian and Heritor or other "dwelling" sectors by other modders might do something that throws this balance off too. But if it helps, check if you're running out of sectors to add has something to do with adding in dwellings vs landmarks and normal sectors.
acv55555 24 Sep, 2023 @ 1:47pm 
Unfortunately, this does not appear to currently work with the mods that spawn in landmakers and dwellings unless I'm doing something wrong.
Nordos/atord  [author] 4 Sep, 2022 @ 3:36am 
my mod basically works this way:
- residential sectors have an attribute called 'annex range' and 'increase annex count'. Basically, if you build a residential sector, it increases the annex range (baseline is 1) and you unlock a new sector to annex (baseline is 4).
- I added these attributes to the sector structures themselves. now, whenever you annex a sector, even without specialization, it will work as a residential sector. As such, you can expand endlessly, as long as you have more population.

I didn't touch the attribute that tells the game how many additional pops it needs to unlock a new sector, though (IIRC anyway). So you still need 4 new pops before you can annex a new sector. It doesn't matter which specialization you use, though.
Mosley Gaming 4 Sep, 2022 @ 1:23am 
At least reloading the save its a good "fix" and doesnt take much time! Also one thing i noticed, building a resident slot unlocks at 20 and 24 pop a new sector to annex, soo lf the limit its 4 and i buy a residential il go for a total of 8? ( 1 base city - 1 Residential - and 6 sectors in total? )
Nordos/atord  [author] 4 Sep, 2022 @ 1:07am 
Good that you found a workaround for it, even though it is quite annoying :) I fear this issue is a hardcoded one, as such workarounds are the only way to fix it. Maybe there is some way to refresh it forcefully, but I haven't yet found the optimal way just yet.
Mosley Gaming 3 Sep, 2022 @ 7:43pm 
I think its the sectors bug, after reloading everything goes back to normal. Im not using other mods that change sectors / cities / landmakrs except this one. Other mods im using are with new factions only
Nordos/atord  [author] 3 Sep, 2022 @ 6:30am 
since that is NOT the expected behaviour, I need some more informations.
Do you use any other mod? Any mod that changes the sectors will be incompatible.
There also is, as I mentioned, a bug that sometimes make sectors not annexable until it somehow gets refreshed.
Mosley Gaming 1 Sep, 2022 @ 10:31pm 
Hello! I wanted to ask lf its normal that with this mod after i annex 4 normal sectors i stop expanding? I can keep making resident sectors until i want, but when i get 5 normal sectors i cant expand anymore, isnt please possible to have sectors unlimited? Or im doing somenthing wrong?
ThePhantomIntheTypewriter 14 Aug, 2022 @ 6:55am 
Feels like that, just in case, I'd need the dlcs to really make use of this one. So, I'll come back to this.
Nordos/atord  [author] 14 Aug, 2022 @ 1:06am 
I would still be interested if you actually can use this mod even without having the DLCs. I am not clear how such a thing exactly works. It may be that the changes are just ignored (as in, every DLC change does not affect you). In that case, you would be able to use this version without a problem.
It may be that it does require the DLCs to work to begin with, though.

TL;DR: the DLCs changes are only necessary if you actually have the DLCs.