Crusader Kings III

Crusader Kings III

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Battle Captives FIX 1.13.0
   
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13 Feb, 2022 @ 5:00am
29 Sep, 2024 @ 1:27am
12 Change Notes ( view )

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Battle Captives FIX 1.13.0

Description
Version fix for https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2217257991 mod
for game version 1.13.0
The original mod is not required for this to work.

The mod increases probability of knights and army leaders being killed or captured

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VANILLA VALUES:
Commander: 90% No Effect, 10% Imprisonment
Knight: 85% No Effect, 10% Imprisonment, 5% Death

MOD VALUES:
Commander: 70% No Effect, 30% Imprisonment
Knight: 60% No Effect, 30% Imprisonment, 10% Death
--------------------------------------------------------------------------------------


-Non-war battle prisoners/casualties enabled - characters can be captured/killed while raiding

-"stack wipe" factor = 0.05 -if an army is overrun commander has only 10% chance for "No Effect" and a knight 7% (before other variables are counted)

-"stalwart leader" perk works the same for both the player and AI

-"bodyguard" court position effect significantly lowered

-rulers participating in the battle as knights have the risk of death reduced by factor of 0.75 per title tier ( barons by 0.75, counts by 0.5625 and so on)

-non-ruler characters that are heir to any title have the risk of death reduced by factor of 0.75

PoW compatible version link below
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2819800770


This mod overrides only one file: events\war_events\combat_events.txt
so it should be compatible with most mods.
61 Comments
o7
Dunno if it works or not but there seems to be alternative:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2905688600
Danman 28 Sep, 2024 @ 3:18pm 
Is it 1.13 comp?
Katran 26 Sep, 2024 @ 2:51am 
Hello, Malpelo. It's Work?
Malpelo  [author] 5 Apr, 2024 @ 6:09am 
Yes, it's 1.12 compatible
Sinner 4 Apr, 2024 @ 4:10pm 
is the mod still working with the 1.12 game update?
Crusader Kings 3 19 Mar, 2024 @ 5:29am 
Ok, i found a way i edited war_values.txt to raid_base_capture_change it works thanks for your reply
Crusader Kings 3 19 Mar, 2024 @ 3:56am 
I can't quite understand how that is work i never modded any game before can you help me to which value should i change or add please?
Malpelo  [author] 19 Mar, 2024 @ 3:20am 
C:\Program Files (x86)\Steam\steamapps\common\Crusader Kings III\game\events\siege_events.txt
The event responsible for it is called "siege.0001"
Crusader Kings 3 19 Mar, 2024 @ 12:18am 
Is there a way that i can mod to capture everyone in the court after raiding?
Malpelo  [author] 7 Mar, 2024 @ 6:06am 
Happy to help