Project Zomboid

Project Zomboid

281 ratings
More Improved Veterans
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52.925 KB
13 Feb, 2022 @ 6:36am
13 Feb, 2022 @ 6:40am
2 Change Notes ( view )

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More Improved Veterans

Description
This mod Adds 3 Desensitized Veterans, with unique starting kits and skills. Based on the US Army

Common Items For all Veterans
- Military Boots
- Military Classic Watch
- Holster
- Dog tags
- Unique US Army Icon (If you are in the US Army please let me know if if I made any mistake, thank you)
- **Desensitized Trait**

Combat Medic Veteran
Points: 0
Skills:
- First Aid 3
- Amiming 2
- Reloading 2
- Nimble 1
- LightFoot 1
Starting Kit:
- First aid kit full of medical supplies
- M9 Pistol fully upgraded
- Full 9mm clip x3
- Box of 9mm rounds
- Military Doctor outfit (Surgical mask and gloves, Army Helmet, Army Bullet Proof Vest, Doctor Jacket)

Combat Engineer
Points: 0
Skills:
- Electricity 2
- Mechanics 2
- MetalWelding 2
- Woodwork 2
- Aiming 1
- Reloading 1
- Can operate generators, Can make traps and explosives
Starting Kit:
- Military Backpack with: Pipebomb x5, Flame Bomb x5, Smoke Bomb x5, 3x Aerosol Bomb
- M36 Revolver
- Box of .38 Special rounds

Marksman Veteran
Points: 0
Skills:
- Aiming 5
- Reloading
- Nimble 2
Starting Kit:
- Ghillie Suit Top
- Ghillie Suit Trousers
- Ammo strap
- M14 Fully Upgraded (Laser, Ironsight, Recoil pad)
- M14 Magazine x3
- Box of .308 rounds

Workshop ID: 2752488646
Mod ID: MxMoreVeterans
58 Comments
SoftHeartedOutlaw 6 Mar @ 1:32pm 
Thanks for making the vanilla Vet better though. Vanilla Vet seems like it's for RP an elderly vet lol
Mxswat  [author] 25 Feb @ 8:27am 
I'll probably do these improvements you suggested once I update this mod to B42
SoftHeartedOutlaw 24 Feb @ 5:41pm 
Why does the Combat medic vet class use a Geneva Convention based load out. It'd be better if medic had M4/M16 (depending on timeline) and Combat Engineer had a shotgun; Also military medics are highly trained the first aid trait seems a bit low; Combat Engineers points for mechanics could be used for something due to realistically Combat engineers don't normally deal with vehicles, more so building & demolitions; Giving the Marksman a Ghillie suit would make it the Sniper vet class due to regular designated marksman not using all the same equipment as the rest of the squad just better rifle or scope for longer distance engagements. Still a good mod, just some of my IRL experience details i think that could improve.
The Silver Lotus 13 Feb @ 9:52pm 
Sorry for immediate second comment, I forgot I had a question. Lol. In the process of the eventual update....is it perhaps possible to add a 4th option that is in line with some form of CQC or Stealth based? My brain failed me on proper examples so I hope this makes sense
The Silver Lotus 13 Feb @ 9:49pm 
One of my favorite mods since I have many different Veteran builds, thank you so much for this. Can't wait for the update for B42. I did read the comments and see IRL is busy, I understand that comes first and whatever you're dealing with you got this! Thank you again
It's_Shuryken! 30 Dec, 2024 @ 2:51pm 
Incredible! I'll be waiting excitedly :D
Mxswat  [author] 30 Dec, 2024 @ 5:23am 
Hi, yes, but I'm very busy IRL right now, I will at some point :D
It's_Shuryken! 29 Dec, 2024 @ 11:41pm 
Hello, I really love your mod, is one my favorites I wonder if you going to put it in the B42
Manatipowa 1 Jun, 2024 @ 3:50pm 
A heads up so people dont get scared if it happens.
If in sandbox options you decide to unlock all clothings and spawn with either a holster or double holster, your sidearm will be automatically equipped onto the holster which for some reason will trigger the game into thinking there was an error with the hotbar itself, nothing actually breaks, you receive all your items and the error has no effect in gameplay at all is just a false positive caused by the game.

Hope it helped anyone that might've encountered this error :)
Prx 15 Jan, 2024 @ 4:37pm 
i havent tried it yet and it already looks unbalanced