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Otherwise, great mission.
Despite the bugs we ran into we really liked the setting and care put into it, it felt like an actual large battle operation with friendly forces which we love to play.
Only other thing I might comment/wishlist that isn't a bug just a feature, would be nice if we could disable respawns, we play no respawn on our co op nights and this had respawn it turned out.
Really like your missions, we've tried a few in the past as well and they always are immersive and well structured.
We had no task menu or task. We were able to surmise from the map markers that we needed to move to those points and destroy or engage something. The radio traffic in game mentioned the mortars so we figured that out. Upon destroying each one the map marker would clear and after both were destroyed the task menu finally popped up with a task cleared entry for it. The next task for Defend popped up correctly and resolved correctly however.
The next objective with the AAA, when we arrived there were no enemies. Our server admin used admin zeus to take a look and saw that all the enemies were invisible, there apparently were a lot of other invisible enemies earlier in the mission to we didn't know about. We canceled the mission then.
Easily worth downloading all the CUP assets to give this a go.
I'll certainly be playing it again.
There were a few moments where the AI drivers did some questionable moves (such as approaching enemy armour too boldly), but what this lost in immersion was easily made up for by how fun the mission is.
Also, I imagine this was a lot of work to script, thanks for sharing this gem with the community!
the highway to dolores