Arma 3
[SP/CO-6] The Highway to Dolores
13 Comments
Alwarren 29 Dec, 2024 @ 1:59pm 
Agreed with what Sputnik said... I liked the setup of the mission, I liked the fact that we are ferried to objectives with an APC. the lack of no-respawn and the invisible units were the only things that were a problem.

Otherwise, great mission.
Sputnik Monroe 29 Dec, 2024 @ 1:51pm 
(previous comment too long have to post it as two comments, here's part 2.)

Despite the bugs we ran into we really liked the setting and care put into it, it felt like an actual large battle operation with friendly forces which we love to play.

Only other thing I might comment/wishlist that isn't a bug just a feature, would be nice if we could disable respawns, we play no respawn on our co op nights and this had respawn it turned out.

Really like your missions, we've tried a few in the past as well and they always are immersive and well structured.
Sputnik Monroe 29 Dec, 2024 @ 1:51pm 
My co op group played it and the setting and ambiance was really good, but we did run into some bugs, possibly introduced through platform patches over the past couple years.

We had no task menu or task. We were able to surmise from the map markers that we needed to move to those points and destroy or engage something. The radio traffic in game mentioned the mortars so we figured that out. Upon destroying each one the map marker would clear and after both were destroyed the task menu finally popped up with a task cleared entry for it. The next task for Defend popped up correctly and resolved correctly however.

The next objective with the AAA, when we arrived there were no enemies. Our server admin used admin zeus to take a look and saw that all the enemies were invisible, there apparently were a lot of other invisible enemies earlier in the mission to we didn't know about. We canceled the mission then.
Erik 4 Jun, 2022 @ 4:17am 
:steamthumbsup:
thealpal 7 May, 2022 @ 9:32pm 
Love it!
Easily worth downloading all the CUP assets to give this a go.
I'll certainly be playing it again.

There were a few moments where the AI drivers did some questionable moves (such as approaching enemy armour too boldly), but what this lost in immersion was easily made up for by how fun the mission is.

Also, I imagine this was a lot of work to script, thanks for sharing this gem with the community!
PremiumColt 4 May, 2022 @ 10:02pm 
That was fun! :steamthumbsup:
IzFrancis 1 May, 2022 @ 1:46pm 
My God it was an amazing mod!!! Love the vibe it gives on each objective. It feels not too short but not too long too. Amazing work man. Would love to see more of your work :steamthumbsup:
PaweU 1 May, 2022 @ 12:22pm 
Amazing !
francogne 20 Apr, 2022 @ 9:07pm 
i remember it

the highway to dolores
God's Chosen Girlfail 13 Apr, 2022 @ 10:14pm 
Hey, this scenario was really fun! My friends and I really enjoyed the fast pace of going objective to objective. Great work!
Darklight 8 Apr, 2022 @ 11:55am 
Very good and funny. Well balance!!!
Beast1ysniper46 26 Mar, 2022 @ 1:03pm 
hey I just played the mission and I enjoyed it. I suggest adding more at to the L.A.V. 25 that's transporting your team. Two Javelins and 4 extra rockets and 4 to 6 m136 launchers. other than that it's a good mission.
J. Reid 16 Feb, 2022 @ 5:44pm 
Well done mission! Straight to the point, not a ton of mods.