Door Kickers 2

Door Kickers 2

112 ratings
I.P.MISSIONS#02 "Clubnight"
   
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Content Type: Missions
Mission Tags: Large, Abduction, 5-8 Troops
File Size
Posted
Updated
747.334 KB
16 Feb, 2022 @ 9:44pm
21 Feb @ 3:12am
4 Change Notes ( view )

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I.P.MISSIONS#02 "Clubnight"

In 1 collection by IrgenPacer
I.P.MISSIONS
43 items
Description
I.P.MISSIONS#02 "Clubnight"
---english---
A nightclub on the outskirts of the capital.
This is used to arrange all kinds of drugs and gun deals.

Your primary objective :
Capture the owner,a cartel middleman, in his club alive!
It can be assumed that several bodyguards
but also civilians are on site.

Whether you go undercover or with full force of arms
is entirely up to you.

Max. 6 units
Challenge: Clean Run
Good luck!

P.S.: Unfortunately, you can't add your own music to the maps,
so it's best to play with music in the background
for the sake of atmosphere^^

If you like the map, please give a thumbs up
and maybe some feedback...

Thanks for playing!


---deutsch---
I.P.MISSIONS#02 "Clubnight"
Ein Nachtclub im Randbezirk der Hauptstadt.
Dieser wird genutzt um allerlei Drogen und Waffendeals
zu vereinbaren.

Primärziel:
Den Inhaber,seines Zeichens ein Mittelsmann des Kartells,
in seinen Club lebend festnehmen!

Es ist davon auszugehen dass mehrere Bodyguards
aber auch zivile Personen vor Ort sind.

Ob ihr Undercover oder aber mit voller Waffengewalt
vorgeht liegt ganz bei euch.

Max. 6 Einheiten
Challange: Clean Run
Viel Glück!

P.S.: Leider kann man keine eigene Musik
in die Maps einfügen,
also spielt zwecks Atmosphäre am besten
mit Musik im Hintergrund^^

Falls dir die Map gefällt,lass gerne ein Daumen
und etwas feedback da ...
Danke fürs spielen!
6 Comments
IrgenPacer  [author] 27 Jun, 2022 @ 10:22am 
@Luckschaden
Thank you for playing many of my maps.
And to hear that someone has the fun and the motivation to test these several times and try different things makes me even happier.
I appreciate that. Cheers
Luckschaden 27 Jun, 2022 @ 9:11am 
Very cool map. Took me quite a few tries, but I managed a perfect run and cleared all hostiles with the CIA. I think waiting for the target to be in the bathroom, grabbing him with an undercover agent, smoking the gap to the back door and escaping after cutting the fence would be the easiest option, but I wanted to clear'em all.
IrgenPacer  [author] 14 Mar, 2022 @ 3:17am 
I like that you tried the quiet way too.
Your approach was really cinematic.
I enjoyed watching this run!
cheers
Ganjirah 13 Mar, 2022 @ 7:33pm 
I wanted to go back to this map and play it in a more subtle way, and indeed it feels like it was meant to be approached this way ^^ Really fun and cinematic.

https://youtu.be/y-vZ5PbNzE4
IrgenPacer  [author] 4 Mar, 2022 @ 11:11pm 
Thank´s again.
My best run was with the Ghosts.
Undercover follow the target and watch where he's going(He moves all over the club)
There are several locations for relatively safe access.
Arrest, Secure Return,Evac.
Ganjirah 3 Mar, 2022 @ 6:04pm 
This is the most challenging map you've made so far in my opinion. Really tough to three star. It gave me a good headache, not gonna lie. Incredibly complex geometry and enemy choice/placement, really nasty angles, civilians all around. I love the number of spawns you can choose from, gives a nice freedom of approach and makes you think twice. In my runs I had a hard time dealing with civies ( like most DK maps filled with them) even with stingers. It's a pretty messy replay but here it is : https://youtu.be/OCZ0NdSKTLI !!Epilepsy warning!!