Garry's Mod

Garry's Mod

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AI Nodes for de_paris_subway & de_paris_subway2
   
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Content Type: Addon
Addon Type: Map
Addon Tags: Roleplay, Scenic, Realism
File Size
Posted
Updated
57.218 KB
21 Feb, 2022 @ 1:17am
21 Feb, 2022 @ 10:16pm
5 Change Notes ( view )

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AI Nodes for de_paris_subway & de_paris_subway2

Description
Since it required this map, you also required Counter Strike: Source mounted

This is my first attempt to make AI nodes with Nodegraph Editor, especially the expansion version for de_paris_subway and de_paris_subway2. Since this map has navmesh, I can generate AI nodes from Nodegraph Editor then fixed and improved some nodes.

Since this is my first attempt and using the generate nodes with navmesh, my nodes are probably not perfect and there will be issues with the NPC

If the AI nodes aren't working, copy this addon page URL, go to {LINK REMOVED}, paste the link, and then click download. after downloaded, open the .zip file and extract it to C:/Program Files (x86)/Steam/steamapps/common/Garry's Mod/garrysmod/maps/graphs. And done

Credits:

Sthrumovik_2: Creator of de_paris_subway for Counter-Strike: Source
Ruuncruiser: Making this map compatible for Garry's Mod
Silveran: Creator of the Nodegraph Editor
Cpt. Hazama: Making the expansion for the Nodegraph Editor

Nodes are shown in this addon images are not same with in-game results
Popular Discussions View All (1)
0
21 Feb, 2022 @ 3:50pm
PINNED: Suggestions & Recommendations
Sunny
4 Comments
La Jess 3 Feb, 2024 @ 8:38am 
i will use this to deploy the hounds
Sunny  [author] 21 Feb, 2022 @ 8:53pm 
THANK YOU
Sunny  [author] 21 Feb, 2022 @ 4:10pm 
The first one is already fixed by me. You can see the notice on the change notes. I'll do your second one. Also, your recommendations make me remember to make suggestions and recommendations in the discussions. I'm also gonna update the screenshot s that shown in this addon. Thank you for your help (;
Cpt. Hazama 21 Feb, 2022 @ 8:03am 
I have two recommendations for future nodegraphs;
1.) Don't connect nodes that are on elevated areas that you can't jump step up to without jumping, to another node not on the same elevation or too far away. This will cause AI to attempt to use that node link but end up getting stuck and deleting that node
2.) When it comes to gates, doors, etc, basically any kind of opening area to another room/platform, make a node in front of the opening, one in the middle of the opening, and one on the other side of the opening. This will allow smoother navigation between two areas. If you look at my nodegraph expansion, I believe its the first screenshot that displays how to do this

Other than that, nice job :)