Garry's Mod

Garry's Mod

AI Nodes for de_paris_subway & de_paris_subway2
4 Comments
La Jess 3 Feb, 2024 @ 8:38am 
i will use this to deploy the hounds
Sunny  [author] 21 Feb, 2022 @ 8:53pm 
THANK YOU
Sunny  [author] 21 Feb, 2022 @ 4:10pm 
The first one is already fixed by me. You can see the notice on the change notes. I'll do your second one. Also, your recommendations make me remember to make suggestions and recommendations in the discussions. I'm also gonna update the screenshot s that shown in this addon. Thank you for your help (;
Cpt. Hazama 21 Feb, 2022 @ 8:03am 
I have two recommendations for future nodegraphs;
1.) Don't connect nodes that are on elevated areas that you can't jump step up to without jumping, to another node not on the same elevation or too far away. This will cause AI to attempt to use that node link but end up getting stuck and deleting that node
2.) When it comes to gates, doors, etc, basically any kind of opening area to another room/platform, make a node in front of the opening, one in the middle of the opening, and one on the other side of the opening. This will allow smoother navigation between two areas. If you look at my nodegraph expansion, I believe its the first screenshot that displays how to do this

Other than that, nice job :)