Solasta: Crown of the Magister

Solasta: Crown of the Magister

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Rite of the Dread King
   
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2.132 MB
21 Feb, 2022 @ 9:31am
12 May, 2023 @ 1:15pm
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Rite of the Dread King

Description
A mercantile clan of dwarves have been recently plagued by a druid cursed with persistent animal form. The clanbrothers Orebust are seeking adventurers to cleanse their lands of the beast. On mission to slay the cursed druid, your party learns of an ancient temple dedicated to the Dread King, an ancient god of undeath. Seek out the temple and uncover the mystery surrounding this lost god.

These opening chapters will level a party from 1 to 8 in about 7 hours.

Unique characters, dialogue, items, enemies, lore, and locations which will challenge adventurers. A balanced party and knowledge of the current ruleset are recommended to fully experience the content.

Hidden locations, monsters, and loot will reward players seeking exploration through puzzles, craftable items, and lorebooks.

Currently a work in progress with updates as often as possible. Expect a multifaceted campaign, spanning a variety of locations, and leading players from levels 1 through 12.
Popular Discussions View All (1)
2
22 Feb, 2022 @ 4:20am
"Bounty on the Beast"
themason11
41 Comments
Toehemoth  [author] 7 May, 2023 @ 6:12pm 
Jack n'a qu'un oeil- Thanks for the feedback. You're assumptions are correct. I did make a large portion of this campaign before the quest tools were added to the Dungeon Maker. I made a change as per your initial notice and one section of the campaign should be more forgiving now. As for your issue with progression... The next part of the campaign can be accessed through another section of the Sadonia Sewers. Found in the same area as the Governor's Mansion. This section of sewers will lead you to a graveyard and some more baddies. Do be careful!
Toehemoth  [author] 7 May, 2023 @ 5:52pm 
pp1497- Should be up to level 7. Thanks for asking.
Wildust 27 Apr, 2023 @ 7:26am 
Well, it seems i'm kinda stuck now. After cleaning the gov estate, if i come back to the inn and speak with the dwarves, they keep telling me to investigate there. I feel like your module misses very much the quests and dialogues scripts. With only simple dialogues npc, there's no real tracking of what we do and become confusing sometimes.
It's a shame, even if i think you were a bit lazy on the writing, it's still good writing. I would have loved to see your scenario being deeper in details and using more of the tools the dm offers. But maybe you built it before the DM updates. Good try though
Wildust 27 Apr, 2023 @ 4:36am 
Hey, i'm currently trying your adventure. It's quite enjoyable so far. There's something i think you missed while testing your module though : In the sewers, while engaging with sewer ghouls and 2 flesh hulks, your hulks attack effects are poorly tuned. If a character misses his CON save, then he's one the floor for 1mn (10 rnds). I guess it was meant for 1 rnd only. You should check your custom monsters abilities
pp1497 23 Apr, 2023 @ 3:42am 
What is maximum possible level to reach?
Toehemoth  [author] 27 Mar, 2023 @ 7:09am 
ksfeeman- That door is accessed by a pressure plate found in a hidden area.
ksfeeman 11 Mar, 2023 @ 8:13pm 
Looked and looked and looked and looked for the door release using Alt on the level with Slink of Deep Hell, and I still don't see a thing.
Toehemoth  [author] 30 Nov, 2022 @ 2:16pm 
Jo Panda[QC] - There is a journal that you can retrieve from the Dwarfs' table at the inn which will tell you how to access the next area in the sewers using the 8 levers on the North and South end of the room.
Jo Panda[QC] 26 Nov, 2022 @ 5:45pm 
I am stuck leaving the first map (Orebusts) , arrived in Sadonia / Sardonia. Browsed through the inn, sewers, I see a wall panel switch and 2 floor plates, and nothing unlocks. Help appreciated! :)
Toehemoth  [author] 28 Sep, 2022 @ 4:01am 
Not that I'm aware. I'm sorry this happened to you guys. When I updated the content there was a small increase in the file size. So my previous thought may be the culprit.