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It's a shame, even if i think you were a bit lazy on the writing, it's still good writing. I would have loved to see your scenario being deeper in details and using more of the tools the dm offers. But maybe you built it before the DM updates. Good try though
As for the maps, we've cleared the entirety of the upper floor, on the lower floor we've cleared the first part and met and talked to Slink for whom we've used all dialogue options and obtained the ring of detect invisibility (which we are wearing in case there was something that we couldn't see). We can see that there is an area to the north we haven't been to but the only way we can see to access it is a locked door that says unable to open.
the adventure
This is an absolute beast of a campaign so far!
We were able to take out the first Bear boss, Old Osmond(?) AND the Lich Lt. at Level 1 back-to-back with no short rest in between (+the spiders and a badlands eagle)!! Granted we are playing on Explorer, but still. Had some good tactical planning and luck of the rolls and it's the best Level 1 I've ever had in any D&D or D&D adjacent game ever. Toe, you're an absolute madman for putting a backdoor to the Lich Lt. right where we start. I loved it.
The lore and naming conventions for everything are great. It shows the care put into this.
100% a Solasta module done right.
PeeHell- thanks for the feedback the switch puzzle can be difficult but you should be able to find some lore that will help you.
A few feedback if you don't mind.
1. Some areas in the sewers can not be reached. Is that intended or am I missing something? I am the "collector" type of player that prefer to reach every corner and leave no "fog of war" in the map.
2. After the big fire spider fight(which I believe is unwinnable), 2 out of the 4 chests in the room can not be opened. Also, since I don't have anyone with "identity" in the team, the advanced items I just got can not be used.
3. The final volcano map is empty?
Again, please leave any feedback you wish as it will help me to create better content in the future. Thanks for playing.
I did update a few lore instances and exit points to allow for a more guided experience and am currently working on the second chapter.