Project Zomboid

Project Zomboid

107 ratings
Extended Clothing
2
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
71.143 KB
22 Feb, 2022 @ 2:18pm
2 Jun, 2023 @ 7:06am
11 Change Notes ( view )

Subscribe to download
Extended Clothing

Description
What?

A balance + feature mod

  • All clothing items, mods included, have their defense values tweaked via a formula.

    • Formula takes in fabric type, weight, and coverage and yields defense ratings + combat speed penalty.
    • Heavier armor and sturdier fabric reduce your attack speed further.

  • A "tight" version of pants added, you can now wear tight pants with shorts \ skirts \ and other larger pants.

  • All underwear is now tear-able (bugged in new patch), some are even useful.

    • You cannot craft sheet rope out of panties though (intended).
    • Underwear can now be: wet, dirty, bloody, can get damaged, can be repaired and patched.

Why?

  • Armor/clothing felt rather useless until you reach high-level tailoring.
    This mod adjusts defense values and layering options to help you achieve higher defense values at a cost.

  • Underwear felt like a junk item.

  • Having drawbacks and certain builds feels more fun.
    • I don't want to wear denim shirt + pants with a leather coat and a police vest every single run.

Balance?

  • Currently, this mod makes clothing much stronger in most aspects.
      - You are expected to crank difficulty up.
  • The attack speed reduction is quite substantial once you get high attack speeds.
      - Tailoring is still useful at high levels, as you can get higher defense with a lower penalty.

Compatability?

  • This mod should not conflict with other mods.

  • Other clothing mods are not guaranteed to work with this mod!

  • One file is replaced (shared\NPCs\BodyLocations), any mod replacing this file will cause issues.

  • Multiplayer is not tested but accounted for.

Updates?

  • Added Sandbox options.
    • You can now tweak defense values.
    • You can now add mod compatibility by marking items as certain armor classes.

Features / Future?

  • Currently, in life-support mode, I will only address critical bugs that won't require hours to fix.

  • Mod compatibility requests and feature requests will probably be ignored as I no longer play PZ.

  • Please limit comments to critical bugs only. Thank you.

Bug Reports

Before posting a bug, make sure you:

  • Start a new game.

  • With this mod as the only mod active.

  • Try to recreate the bug and explain what you exactly did.




Workshop ID: 2761940256
Mod ID: clothing_extended
76 Comments
SardineWestSide 14 May @ 7:36pm 
Can you make it that i can wear my underwear over my pants like a superhero?
TruncatedCake 22 Dec, 2024 @ 9:27pm 
I'd really like to see this in b42
SmilingInMonotone 11 Jan, 2024 @ 3:12pm 
Has anyone managed to get this working in multiplayer? Mod boots up fine in singleplayer but just refuses to work on a server no matter what I do.
Zaxis, Kell of Rocha 30 Dec, 2023 @ 8:31pm 
Is there a mod thats just being able to wear tight pants under skirts
Frenchy 24 Dec, 2023 @ 10:13am 
@GitWid
I see. Thank you for the response!
I suppose we can live without that feature for now, it's no biggie.
GitWit  [author] 24 Dec, 2023 @ 6:46am 
@Frenchy
Yeah it's a new bug, they changed something with the new patch and I have zero leads on how to fix it except de-compiling their Java code, which I'm not really inclined to do.
I'll leave it as is for now, they might revert this in future patches.
Frenchy 21 Dec, 2023 @ 7:41am 
Alright, I don't know if it can be considered critical, but here's a strange bug:

When I start a new game, I can rip underwear for ripped sheets as intended.
But when I quit and load back in the same game, I can no longer rip underwear (I don't even get the option to). The rest works fine though, I can even inspect and patch them still, and they still provide protection.

I tested this in Singleplayer and without any other addons mounted.


Anyway, love the addon! It's really nice not being forced to wear the same outfit every run. Yay for fashion!
GitWit  [author] 2 Oct, 2023 @ 4:07am 
@Дробный призыв

I added the option to mark specific items as certain weight classes with the sandbox options. This was done so people could make items from other mods (with non-base-game item naming) compatible with he mod.
If an item isn't modified, add it's item name (found it the debug menu, not the display name) to the defense class and it should be registered.
GitWit  [author] 2 Oct, 2023 @ 4:01am 
@tonyzur
The short answer is that both mods are "incompatible".
Long answer, the realistic weights mod changes clothing weights to be more, well, realistic, making them so light that my mod's formula pretty much gives them zero defenses since it's designed for the base game. Because this is all done through a script, my mod doesn't mesh well with it.

I've played around with it before. A quick fix I found is to rename realistic weight's "media\lua\client\weight_overhaul.lua" to something unusable (like "weight_overhaul.lua.something" for example).
I've added some sandbox options to the mod since the last patch, so a better fix would be to just crank up the defense multipliers to make up for it.

Last time when I was playing with both mods, tight pants worked fine for me, the mod creator might have changed his code since last I played. So there might be more to it.
473mL of G11's urine 2 Oct, 2023 @ 12:49am 
more details, clothing extended appears to have NO effect while realistic inventory is active. none of the armor changes work, the tight pants don't work and still have their original name, tights and underwear don't give any insulation. i'll try messing with load order tomorrow to see if i can get both mods to work but right now i need sleep.