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The card that halves enemy HP and double their attack? Great idea. Love it. Should not work on bosses. It's able to do 2500 damage for 1; that's busted, yo. Also, maybe up the price? It's a strong effect that doesn't require set up to work, so it should probably be pricier.
While adding vengeful shards to your deck is a fun mechanic, the fact that each of them is capped at one damage makes the potential drawback easily ignored. Maybe add a custom bane card with higher damage? Or maybe permafrost, so it remains a problem?
For the new effect that causes enemies to attack other enemies, I recommend making it applied in very small amounts. It's sap on steroids, because it not only reduces incoming damage but converts it to outgoing damage; it should be as hard to apply in large quantities as sap is.
Aside from those, great card ideas! Very excited to see where you go with this!
Additionally, I had some inconsistent issues with my Vengeful Shards occasionally losing their Consume (and thus staying in the in-play deck); this may be an interaction with the Awoken's Railspike.
All that being said, this is a very fun mod (among other things, Fanatic trigger builds have the tactile appeal of a Slay The Spire Shiv deck in a way that Incant builds don't), and I like it.
Thank you for your reply! Indeed there is tons of unbalanced problems, for example I 'm still struggling on the Frantic cards and want to find a proper way to play with that mechanic.
I plans to improve the basic game play first. The artworks is not my forte... So I may find some friends to help me finish this part~