Project Zomboid

Project Zomboid

713 ratings
Steam Powered Generator
3
3
3
2
3
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
379.732 KB
23 Feb, 2022 @ 9:20am
5 Jan, 2023 @ 2:47am
6 Change Notes ( view )

Subscribe to download
Steam Powered Generator

Description
Tired of constantly having to fetch gasoline to keep your generator going?

Want something a little bit more "Steampunk" to keep your things running?

Well look no further!

Introducing the all-new Steam-powered Electricity generator! It burns logs, boils water, the steam pushes a dynamo, the dynamo generates current, the current goes into a transformer and you get that sweet, sweet mains voltage out of it.

Usage

It functions exactly like a regular generator (including needing to have read the Generators magazine or have the trait) with four caveats:

1. It can only be fuelled with logs & charcoal, nothing else will do. 20 Logs will fully fuel an empty generator. You don't need to stop the generator to throw in more logs. Longevity of the fuel is the same as whatever is configured for vanilla generators. Charcoal is twice as effective (assuming you make your charcoal in a metal drum, otherwise I guess it's just free)
2. It requires water to operate and will very slowly deplete, requiring a refresh. You do need to turn it off to add more water. Allowing the water level to get very low will drastically increase its rate of damage. Letting it get completely empty will wreck it within 10 in-game minutes. You can still repair it of course, if it doesn't burst into flames. 2.5 watering cans will completely fill it. Longevity of the water is hard-coded, for now, but it's good for many cycles of fuel, so it won't be an issue.
3. It requires repairs, instead of scrap electronics, you need scrap metal. Your repairs become more effective as you level up metalworking. The rate of damage is also identical to whatever the sandbox settings for vanilla generators is.
4. You cannot start the generator without a lighter or matches.

Everything else is identical. If you are asking yourself "does it do/not do X" and X isn't listed above, the answer is "It's the same as whatever happens with a regular generator"

Crafting it

You need Metalworking level 5, look at the Metalworking recipes tab in-game to see what you need. I advise picking up the generator last since the weight of everything else will push you close to the edge. Fortunately, the game always lets you pick one up.

The generator cannot be rotated, instead, it has LEDs that give an indication as to whether its water/fuel/condition need checking.

Workshop ID: 2762648316
Mod ID: SteamPoweredGenerator
Popular Discussions View All (6)
1
17 Feb @ 7:16am
Suggestion
Wiggz
2
5 Mar, 2022 @ 9:58am
Spanish Translation
Chillax!
1
21 Mar, 2023 @ 9:02pm
Thai Translation
Riko Prushka
149 Comments
Djinn 28 Jun @ 12:22am 
Is the range different from vanilla generator? Can we change the range to be different from gas generator?
Honest ClarkVT 11 Apr @ 2:01am 
man, times like this I wish zomboid had a a group of People like Mlies team for legacy rimworld mods
MistaDrinky 15 Feb @ 3:43pm 
Update it to B42
Shura Rose_ 24 Jan @ 3:16pm 
@Blast What are you talking about? It requires water, therefore calling it a steam engine is accurate.
RedDrake704 31 Dec, 2024 @ 2:11pm 
Update please
Dyksler 31 Dec, 2024 @ 6:31am 
Last update January 2023, i think its not.
matteokmp 26 Dec, 2024 @ 8:04am 
Is this mod compatible with B42?
GlassKatt 8 Nov, 2024 @ 8:30am 
can i add this mod mid game without everything breaking?
Starways System 2 Nov, 2024 @ 5:34am 
Fucking based, subbed
ᛗᚨᚾᛞᚨᛚᛟᚱᛖ 12 Oct, 2024 @ 10:05am 
STACK TRACE
-----------------------------------------
function: doDebugObjectMenu -- file: SteamGenerator.lua line # 250 | MOD: Steam Powered Generator
function: doDebugMenu -- file: DebugContextMenu.lua line # 128 | Vanilla
Callframe at: se.krka.kahlua.integration.expose.MultiLuaJavaInvoker@874378e1
function: createMenu -- file: ISWorldObjectContextMenu.lua line # 1543 | Vanilla
function: createMenu -- file: BB_FAO_ISWorldObjectContextMenu.lua line # 32 | MOD: First Aid Overhaul - No Antizin
function: createMenu -- file: BC_ISWorldObjectContextMenu.lua line # 23 | MOD: Braven's Camouflage
function: createMenu -- file: LimitActionsController.lua line # 270 | MOD: The Only Cure
function: createMenu -- file: ISMenuContextWorld.lua line # 50 | Vanilla
function: createWorldMenu -- file: ISContextManager.lua line # 28 | Vanilla
function: doRClick -- file: ISObjectClickHandler.lua line # 60 | Vanilla
function: onObjectRightMouseButtonUp -- file: ISObjectClickHandler.lua line # 379 | Vanilla