Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Ancient Era Diplomatic Policies
   
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Type: Mod
File Size
Posted
Updated
17.862 KB
23 Feb, 2022 @ 12:49pm
18 Aug, 2023 @ 7:35pm
5 Change Notes ( view )
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Ancient Era Diplomatic Policies

Description
Adds 8 new diplomatic policy cards for the Ancient Era!
Also adds a diplomacy policy slot for the starting Chiefdom Government.

Fully compatible with and recommended for use with JFD's RwF: Starting Governments mod.

Updated 2023!

Code of Laws:
♦Translators
+1 Influence point per turn toward earning Envoys.
(Obsolete with Charismatic Leader)

♦Formal Audience
+1 gold for each Delegation from a foreign civilization.
(Obsolete with Machiavellism)

Craftsmanship:
♦Folklore
+2 Era Score from Historic Moments usually worth 3 or more.

Foreign Trade:
♦Safe Passage
Your land Trade routes are immune to being plundered while you are at peace, but provide -1 Gold.

Military Tradition:
♦Warlord
Cost to levy City State armies reduced by 25%.

State Workforce:
♦Migrants
+1 Movement for Builders and Settlers.

Early Empire:
♦Passports
Open Borders with all City States.
(Obsolete with Gunboat Diplomacy)

Mysticism:
♦Shared Gods
+2 Faith from each City State you are Suzerain of.
(Obsolete with Raj)
23 Comments
nostalgic_console_peasant 8 Jun @ 8:06am 
Policy cards that impact era score is a cool idea. Would be awesome to see more.
Hamburger 5 Jul, 2024 @ 8:34am 
hey mod makers can you please add the "rise and fall" or "gathering storm" tag(s) if the mod requires it!! (or maybe include base game if it works without DLC)
Obb 28 Jun, 2024 @ 2:18am 
Well, after a day of trial and error, looking at base game files and other mods adding policies, I succeeded ! I'm probably not done tweaking for balance yet, but at least I found the best argument for what I was looking for. And it works ! =3
Obb 27 Jun, 2024 @ 1:33pm 
Nicely made, and it’s cool nudge indeed !

I’m playing with the seasons mod, sometimes my cities are wreaked at start because rude winter lol So I’d like to add my own card, one that would add food to cities.

I made my own customized lines copying the existing ones in all relevant files, but it doesn’t work… I can see the card and take it, but it seems to do nothing.

My first doubt would be about the «ModifierType» argument, in gameplay.xml ; does it need to be an already existing game value ? And if it does, what would it be ?
kinnikinnik  [author] 21 Oct, 2023 @ 6:28am 
@smckibben47 Thanks for the feedback! Of course it's just an .xml file, so you're always welcome to change the values for your own game!
As for my thoughts, I think the vanilla diplomatic policies are really strong too, probably since most governments have fewer diplomatic slots. You're probably right about Warlord though, I usually don't play competitively so levying city states armies always seemed really expensive against AI, but I see how that could be too much. I might change this if I update again. Folklore I think sounds better than it is since there are actually very few Historic Moments that give you +3. Originally it was +1 which was far too weak. (+2 is still weaker than Tajmahal's +1 bonus.) Safe Passage is also only on land which is another major limitation. For Passports, I do like your idea about paying per unit, but I think that's beyond my modding capabilities. 😅
knotty_n_gneiss 22 Sep, 2023 @ 2:43pm 
IMO, Passports, Warlord, Safe Passage, and Folklore are all OP. Folklore should be +1, not +2. Safe Passage, there already exists a mod that makes trade routes immune to plundering for 2 gold (though, I do like your addition of "during peacetime," to be fair). Warlord *never* expires??? It should be reduced by 15% MAX and become obsolete some time in the Classical Era. Passports should just be replaced entirely, or barring that, add a -1 gold/envoy penalty. (For this last one, "passports" make very little sense as an "Ancient Era" device. If you want something related to both City States and Early Empire, that fits for the Ancient Era, you could also do something like "Tributary Passage," paying 2 gold/unit/turn when starting or entering a City State's territory (with whom all are now at Open Borders).
imiami 18 Aug, 2023 @ 11:13pm 
Thank you, everything worked
kinnikinnik  [author] 18 Aug, 2023 @ 7:39pm 
@The_Peoples_Vengeance @imiami The mod ID was the issue. I've reuploaded the update with the old mod ID. It worked with an old save. Let me know if you still have any issues!!
kinnikinnik  [author] 18 Aug, 2023 @ 6:56pm 
@imiami sorry!! I noticed the mod ID got changed somehow which might be the problem, but I've reverted this back to the original version anyway.
kinnikinnik  [author] 18 Aug, 2023 @ 6:54pm 
@The_Peoples_Vengeance sorry!! I've reverted this to the old version! I will upload the updated version as a new mod!