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Sadly speed had to be kept as it is, anything close to / >100m/s starts to get janky physics, which was less than desirable. Stuff like phasing through objects or collisions being weird.
are you asking for a fail rate?
are you asking for wild inaccuracy over a <200m distance? if so what evidence would you like this based upon?
Or are you complaining that when you target something, you hit it and it penetrates?
or is it a generic question? if so then i suggest you download and play with it to find out!