Teardown

Teardown

RPG-7
106 Comments
el Boydo  [author] 23 Feb, 2024 @ 7:27am 
ahh gotcha, apologies.

Sadly speed had to be kept as it is, anything close to / >100m/s starts to get janky physics, which was less than desirable. Stuff like phasing through objects or collisions being weird.
Lvnxx 18 Feb, 2024 @ 7:34pm 
@el Boydo im very pleased with your system actually it is very realistic, im just trying to let people know that a rocket propelled grenade will not always hit its target even if your directly aiming at it.... but i would suggest making the rocket faster it would be loads of fun
el Boydo  [author] 16 Feb, 2024 @ 1:42pm 
@lvnxx, what are you even saying?
are you asking for a fail rate?
are you asking for wild inaccuracy over a <200m distance? if so what evidence would you like this based upon?
Or are you complaining that when you target something, you hit it and it penetrates?

or is it a generic question? if so then i suggest you download and play with it to find out!
Lvnxx 13 Feb, 2024 @ 7:19pm 
its supposed to be realistic a RPG doesn't always explode dawg its ment to penetrate and go thru and it wont always hit the target
4 Oct, 2023 @ 8:35am 
is there a way to increase projectile speed?
Crust 17 Sep, 2023 @ 9:10am 
For some reason the explosion wont appear when the rocket hits sometimes
Annoying dog 23 Aug, 2023 @ 3:49pm 
make rpg 100,000,000,000,000,000,000,000,000,000 :steamthumbsup:
cuminator 13 Aug, 2023 @ 6:22pm 
Please make a rpg 28!!
GlobalSpikez 20 Mar, 2023 @ 4:57am 
can you please do a rpg 28
70UNIK 9 Mar, 2023 @ 12:02am 
For some reason, the explosions sometimes dont occur at the point the rocket hits something but rather at a fixed coordinate. This is inconsistent at times.
Pipecu 19 Feb, 2023 @ 9:39am 
how can a edit the mod to make the rocket go faster and not fall so quickly?
emilp732 4 Feb, 2023 @ 6:40am 
RPGGGGGGG😎\
doge coin employee 24 Dec, 2022 @ 10:11am 
as soon as i saw this i said "i need this"
PotatoPilot16 31 Oct, 2022 @ 1:44am 
this is an amazing mod. I love seeing projectiles with realistic ballistics!
I love how shrapnel is simulated and this works seamlessly with AVF tanks and vehicles for realistic damage! THANK YOU! :)
不是羊 15 Jul, 2022 @ 8:13pm 
Wanna to know, What is the difference between standard mode and realistic mode?
VRVoyager 23 Jun, 2022 @ 2:43pm 
i wish someone made a model of an rpg that replaced the rocket launcher
el Boydo  [author] 9 May, 2022 @ 9:33am 
glad you found the workshop and are having fun with all of the mods here, there are so many good ones, you'll have a blast! :)
Sharkyboy 8 May, 2022 @ 6:16am 
it took me 55 hours to figure out steam workshop was just mods this is a fun mod
不是羊 22 Apr, 2022 @ 10:46pm 
我太喜欢这个RPG了!游戏本体的火箭发射器和其他的RPG模组都只是简单的爆炸或者说是高爆战斗部,而单纯的爆炸带来的玩法太少了。如此拟真的金属射流是我最为追求的,我太喜欢这种质感了!
I love this RPG so much! The rocket launcher of the game itself and other RPG modules are just simple explosions or high-explosive warheads, and the simple explosion brings too little gameplay. Such a realistic metal jet is what I pursue most, and I like this texture so much!
Sir Caboose медведь 22 Apr, 2022 @ 11:16am 
urm why is it shooting twice with one click?
Biscuit 21 Apr, 2022 @ 12:58pm 
I love this mod and the realistic attributes it has, however, it feels a bit OP even in realistic mode. would it be possible to bring it up to speed with the armor profiles of your AVF vehicle pack? IMO it does a little too much damage to heavily armored vehicles like the T-72B3M. Cheers
el Boydo  [author] 12 Apr, 2022 @ 1:27am 
@jay - look behind where the explosion hits. RPG's typically leave a small entry hole and cause havok on the other side of what they hit.

@jamesandnatd I'll look into increasing the reload for the normal / realistic versions.

@Stephen.cerrato, thank you for your kind and constructive feedback. If you'd actually played the mod you'd notice that this has dramatically different behaviours to the other RPG. Specifically physical projectiles and simulated RPG blast jet effects. While the other RPG mod creates an explosion much larger than the in game rocket launcher - both appealing to people for different reasons depending on the effect they wish their RPG to have.



Typically it's good form to play a mod prior to leaving feedback, I'd suggest in future you take that in mind. As a comment on the functionality of a mod without playing a mod . . . is useless.
Alex 11 Apr, 2022 @ 3:09pm 
the game already have a rpg so this mod is useless
BallinAndCantGetUp 8 Apr, 2022 @ 2:38am 
because you can pretty much spam it
BallinAndCantGetUp 8 Apr, 2022 @ 2:38am 
make it more explosive and have a longer reload time
EventuallyJay 5 Apr, 2022 @ 7:27am 
it is nice but it barely explodes when i fire, only leaving a small dent
JittleyuteOne1 31 Mar, 2022 @ 10:45pm 
Something broke and now the launcher fires two rockets at once both of which are very inaccurate.
mpierce⁧⁧ᵛᵃˡᵛᵉ 27 Mar, 2022 @ 2:29pm 
you should make a javlin
Vigilante 21 Mar, 2022 @ 1:34pm 
It doesn't work anymore for me. The rocket disappears and reloads but it doesn'
t fire.
Stupid Idiot 15 Mar, 2022 @ 1:42am 
can you make tank gewehr
jjlcanter 11 Mar, 2022 @ 1:29pm 
TANK MOD GO BOOM
Blaze 10 Mar, 2022 @ 2:36am 
Could you maybe do a carl Gustav reskin?
el Boydo  [author] 9 Mar, 2022 @ 1:25am 
Thanks! It's quite a nice little quirk of physical objects to simulate the fuzing, I did debate trying physical shrapnel but it was a bit buggy so opted for my older sprite style, the new code to make it properly project also worked amazing well compared to how i imagined!
Fitne Por 9 Mar, 2022 @ 12:14am 
So i looked into the code and the way the HEAT/spalling/shrapnel works is very interesting
enty 8 Mar, 2022 @ 11:15am 
this is amazing... id really die for a wall breaching device of some sort in this style
el Boydo  [author] 8 Mar, 2022 @ 2:08am 
It's pretty much anything moving greater than around 80-90 metres a second (m/s) will clip through a single vox thick layer, that quickly amps up the faster you go, where 150m/s can go through multiple thick layers of voxels before it detects a collision.
el Boydo  [author] 8 Mar, 2022 @ 2:06am 
Normal has a larger blast , more but weaker shrapnel, and a tighter cone.
Realistic has a smaller blast, fewer but stronger shrapnel, and a larger cone.
Fitne Por 7 Mar, 2022 @ 11:37pm 
I assume lower FPS = likelier to clip through?
sirbobbyington 7 Mar, 2022 @ 8:12pm 
whats the difference between normal and realistic mode? cause I dont now if i'm just being dumb, but I dont see much of a difference
LlWh762 5 Mar, 2022 @ 7:39pm 
no problem then, i understand now
el Boydo  [author] 5 Mar, 2022 @ 3:31pm 
Sadly not, due to how fast moving objects interact, any faster and it'll start passing through things instead of colliding with them..
LlWh762 5 Mar, 2022 @ 9:12am 
Love the mod, can you increase projectile speed or at least increase it significantly for when you have it on the realistic setting?
The Baxterman 5 Mar, 2022 @ 3:38am 
I shot one of those spawnable tanks on the realistic setting and dang. Just a little damage on the outside while seeing the tank light up from the damage inside. 10/10

I was just testing it a bit and I shot it at a pillbox, it flew off to the side hit the edge kinda half exploded bounced and destroyed half a building next to the pillbox. Amazing job, whatever wizard esque creativity or intelligence is behind this I applaud.
Plague 4 Mar, 2022 @ 10:00pm 
I love how it has shrapnel that will launch out and damage things around out. very realistic. Perfect the AI Nakheel town (The military one not the normal one)
_Daee03 4 Mar, 2022 @ 5:45am 
mabye u can make some different types of ammo frag heat or even the chunky ones
thermal dog 2 Mar, 2022 @ 4:23pm 
Yo bro can you make a javelin next?
赏金出品 2 Mar, 2022 @ 10:47am 
LOL
Roof Ripper 2 Mar, 2022 @ 9:39am 
kaboom
jupiter 2 Mar, 2022 @ 2:49am 
a 40K style bolter using a similar projectile would be cool
3k elo player 1 Mar, 2022 @ 8:44pm 
map Al Nakheel Town